mod drop balance

This commit is contained in:
landgreen
2019-11-05 06:53:07 -08:00
parent 6c95881936
commit 3c6e67f77c
3 changed files with 6 additions and 5 deletions

View File

@@ -4,6 +4,7 @@ const b = {
dmgScale: null, //scales all gun damage from momentum, but not raw .dmg //this is reset in game.reset
gravity: 0.0006, //most other bodies have gravity = 0.001
//variables use for gun mod upgrades
modCount: null,
modFireRate: null,
modExplosionRadius: null,
modBulletSize: null,
@@ -14,6 +15,7 @@ const b = {
modIsImmortal: null,
modSpores: null,
setModDefaults() {
b.modCount = 0;
b.modFireRate = 1;
b.modExplosionRadius = 1;
b.modBulletSize = 1;
@@ -119,6 +121,7 @@ const b = {
],
giveMod(i) {
b.mods[i].effect(); //give specific mod
b.modCount++
b.mods[i].have = true
game.updateModHUD();
},