entanglement

entanglement - your death leaves a power up for next run
  renamed entanglement
  also stores your gun and field
  improved graphics for incompatible tech
This commit is contained in:
landgreen
2022-10-19 21:14:11 -07:00
parent 2e476b46fe
commit 3a9cc28b76
7 changed files with 53 additions and 87 deletions

View File

@@ -1358,7 +1358,7 @@ document.getElementById("difficulty-select").addEventListener("input", () => {
lore.setTechGoal()
localSettings.difficultyMode = simulation.difficultyMode
localSettings.levelsClearedLastGame = 0 //after changing difficulty, reset run history
localSettings.axiom = undefined //after changing difficulty, reset stored tech
localSettings.entanglement = undefined //after changing difficulty, reset stored tech
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
});

View File

@@ -25,13 +25,14 @@ const level = {
// m.immuneCycle = Infinity //you can't take damage
// tech.tech[297].frequency = 100
// m.couplingChange(5)
// m.setField("standing wave") //molecular assembler standing wave time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass pilot wave
// m.setField("time dilation") //molecular assembler standing wave time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass pilot wave
// simulation.molecularMode = 2
// m.damage(0.1);
// b.giveGuns("nail gun") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// b.giveGuns("missiles") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// b.giveGuns("wave") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// b.guns[0].ammo = 10000
// tech.giveTech("ice crystal nucleation")
// tech.giveTech("arsenal")
// for (let i = 0; i < 1; ++i) tech.giveTech("compound lens")
// tech.giveTech("dye laser")
// for (let i = 0; i < 1; ++i) tech.giveTech("CPT symmetry")
@@ -51,7 +52,6 @@ const level = {
// for (let i = 0; i < 40; ++i) tech.giveTech()
// for (let i = 0; i < 13; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "research");
if (simulation.isTraining) { level.walk(); } else { level.intro(); } //normal starting level ************************************************
// powerUps.spawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "technology", false, ["lens", "nail-bot"]);
// for (let i = 0; i < 2; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "tech");
// for (let i = 0; i < 30; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
@@ -71,6 +71,10 @@ const level = {
// lore.unlockTesting();
// tech.giveTech("tinker"); //show junk tech in experiment mode
// simulation.isCheating = false
// m.storeTech()
// powerUps.spawn(m.pos.x, m.pos.y, "entanglement", false);
} else {
spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
// spawn.pickList = ["focuser", "focuser"]
@@ -156,12 +160,9 @@ const level = {
for (let i = 0; i < 2; i++) powerUps.spawn(level.exit.x + 10 * (Math.random() - 0.5), level.exit.y - 100 + 10 * (Math.random() - 0.5), "tech", false) //exit
}
if (m.plasmaBall) m.plasmaBall.reset()
if (localSettings.axiom && localSettings.axiom.levelName === level.levels[level.onLevel]) {
console.log('hi')
const flip = localSettings.axiom.isHorizontalFlipped === simulation.isHorizontalFlipped ? 1 : -1
powerUps.spawn(flip * localSettings.axiom.position.x, localSettings.axiom.position.y, "technology", false, localSettings.axiom.techNames);
localSettings.axiom = undefined
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
if (localSettings.entanglement && localSettings.entanglement.levelName === level.levels[level.onLevel]) {
const flip = localSettings.entanglement.isHorizontalFlipped === simulation.isHorizontalFlipped ? 1 : -1
powerUps.spawn(flip * localSettings.entanglement.position.x, localSettings.entanglement.position.y, "entanglement", false);
}
},
trainingText(say) {

View File

@@ -474,25 +474,24 @@ const m = {
}
},
storeTech() { //store a copy of your tech, it will show up at your location next run
if (tech.totalCount > 0 && localSettings.isAllowed) {
const have = []
if (localSettings.isAllowed && !simulation.isCheating) {
const gunList = [] //store gun names
for (i = 0, len = b.inventory.length; i < len; i++) gunList.push(b.inventory[i])
const techList = [] //store tech names
for (let i = 0; i < tech.tech.length; i++) {
if (tech.tech[i].count > 0 && !tech.tech[i].isNonRefundable) have.push(tech.tech[i].name)
if (tech.tech[i].count > 0 && !tech.tech[i].isNonRefundable) techList.push(i)
}
if (have.length) {
localSettings.axiom = {
techNames: have,
if (techList.length) {
localSettings.entanglement = {
fieldIndex: m.fieldMode,
gunIndexes: gunList,
techIndexes: techList,
position: { x: m.pos.x, y: m.pos.y },
levelName: level.levels[level.onLevel],
isHorizontalFlipped: simulation.isHorizontalFlipped
}
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
// for (let i = 0; i < 6; i++) simulation.drawList.push({ x: m.pos.x, y: m.pos.y, radius: 40, color: `hsla(250,100%,62%,0.05)`, time: i * 120 }); //draw graphics to show that tech is stored
// simulation.makeTextLog(`<span class='color-var'>tech</span> <strong>${localSettings.axiom.techName}</strong> is stored at (${m.pos.x.toFixed(0)}, ${m.pos.y.toFixed(0)}) on ${level.levels[level.onLevel]}`, 360);
}
// else {
// simulation.makeTextLog(`no valid <span class='color-var'>tech</span> for <strong>axiom</strong>`, 360);
// }
}
},
health: 0,

View File

@@ -1091,29 +1091,28 @@ const powerUps = {
}
},
},
technology: {
name: "technology",
entanglement: {
name: "entanglement",
color: "#fff", //"hsl(248,100%,65%)",
size() {
return 35;
},
mode: "", //name of tech given
size() { return 40 },
effect() {
if (m.alive) {
if (m.alive && localSettings.entanglement) {
let text = ""
text += `<div class='cancel' onclick='powerUps.endDraft("tech")'>✕</div>`
text += `<h3 style = 'color:#fff; text-align:left; margin: 0px;'>technology</h3>`
for (let i = 0; i < this.mode.length; i++) {
let choose = null
for (let j = 0; j < tech.tech.length; j++) { //convert name into index
if (this.mode[i] === tech.tech[j].name) {
choose = j
break
}
}
text += `<h3 style = 'color:#fff; text-align:left; margin: 0px;'>entanglement</h3>`
if (localSettings.entanglement.fieldIndex) {
const field = localSettings.entanglement.fieldIndex //add field
text += `<div class="choose-grid-module" onclick="powerUps.choose('field',${field})"><div class="grid-title"><div class="circle-grid field"></div> &nbsp; ${m.fieldUpgrades[field].name}</div> ${m.fieldUpgrades[field].description}</div>`
}
for (let i = 0; i < localSettings.entanglement.gunIndexes.length; i++) { //add guns
const gun = localSettings.entanglement.gunIndexes[i]
text += `<div class="choose-grid-module" onclick="powerUps.choose('gun',${gun})"><div class="grid-title"><div class="circle-grid gun"></div> &nbsp; ${b.guns[gun].name}</div> ${b.guns[gun].description}</div>`
}
for (let i = 0; i < localSettings.entanglement.techIndexes.length; i++) { //add tech
let choose = localSettings.entanglement.techIndexes[i]
const isCount = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count+1}x)` : "";
if (choose === null || tech.tech[choose].count + 1 > tech.tech[choose].maxCount || !tech.tech[choose].allowed()) {
text += `<div class="choose-grid-module"><div class="grid-title"><div class="circle-grid tech"></div> &nbsp; ${tech.tech[choose].name}</div><span style = "color: red;">incompatible</span></div>`
text += `<div class="choose-grid-module" style = "background-color: #efeff5; border: 0px; opacity:0.5; font-size: 60%; line-height: 130%; margin: 1px; padding-top: 6px; padding-bottom: 6px;"><div class="grid-title">${tech.tech[choose].name} <span style = "color: #aaa;font-weight: normal;font-size:80%;">- incompatible</span></div></div>`
} else {
if (tech.tech[choose].isFieldTech) {
text += `<div class="choose-grid-module" onclick="powerUps.choose('tech',${choose})"><div class="grid-title">
@@ -1140,6 +1139,9 @@ const powerUps = {
}
document.getElementById("choose-grid").innerHTML = text
powerUps.showDraft();
localSettings.entanglement = undefined
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
}
},
},

View File

@@ -760,6 +760,10 @@ const simulation = {
b.setFireMethod()
b.setFireCD();
// simulation.updateTechHUD();
for (let i = 0; i < b.guns.length; i++) b.guns[i].isRecentlyShown = false //reset recently shown back to zero
for (let i = 0; i < m.fieldUpgrades.length; i++) m.fieldUpgrades[i].isRecentlyShown = false //reset recently shown back to zero
for (let i = 0; i < tech.tech.length; i++) tech.tech[i].isRecentlyShown = false //reset recently shown back to zero
powerUps.tech.choiceLog = [];
powerUps.gun.choiceLog = [];
powerUps.field.choiceLog = [];

View File

@@ -3808,47 +3808,7 @@ const tech = {
},
remove() {}
},
// {
// name: "axiom",
// descriptionFunction() {
// if (localSettings.axiom) {
// return `your <strong class='color-m'>tech</strong> are saved at (${localSettings.axiom.position.x.toFixed(0)}, ${localSettings.axiom.position.y.toFixed(0)}) on ${localSettings.axiom.levelName}`
// } else {
// return "save a <strong>copy</strong> of your current <strong class='color-m'>tech</strong><br>choose 1 when you <strong>return</strong> to this location"
// }
// },
// maxCount: 1,
// count: 0,
// frequency: 1,
// frequencyDefault: 1,
// isNonRefundable: true,
// allowed() {
// return !build.isExperimentSelection && tech.totalCount > 0 && localSettings.isAllowed && !localSettings.axiom // && level.onLevel > 0// && !simulation.isCheating
// },
// requires: "1+ tech, local storage, not cheating, not already stored",
// effect() {
// const have = []
// for (let i = 0; i < tech.tech.length; i++) {
// if (tech.tech[i].count > 0 && !tech.tech[i].isNonRefundable) have.push(tech.tech[i].name)
// }
// if (have.length) {
// localSettings.axiom = {
// techNames: have,
// position: { x: m.pos.x, y: m.pos.y },
// levelName: level.levels[level.onLevel],
// isHorizontalFlipped: simulation.isHorizontalFlipped
// }
// if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
// simulation.makeTextLog(`<span class='color-var'>tech</span> <strong>${localSettings.axiom.techName}</strong> is stored at (${m.pos.x.toFixed(0)}, ${m.pos.y.toFixed(0)}) on ${level.levels[level.onLevel]}`, 360);
// for (let i = 0; i < 6; i++) simulation.drawList.push({ x: m.pos.x, y: m.pos.y, radius: 40, color: `hsla(250,100%,62%,0.05)`, time: i * 120 }); //draw graphics to show that tech is stored
// } else {
// simulation.makeTextLog(`no valid <span class='color-var'>tech</span> for <strong>axiom</strong>`, 360);
// }
// },
// remove() {
// }
// },
{
name: "Occam's razor",
descriptionFunction() {