elevators
jump now applies the velocity of the block you jumped off of it might feel slightly different if you play n-gon often it could add some bugs so let me know elevators have more realistic physics you can jump off them when they get to the top (fun!) blocks interact with them in a more healthy way (no bleed through) they can have a wider range of healthy speeds it can hurt mobs
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31
todo.txt
31
todo.txt
@@ -1,12 +1,14 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: MACHO - an object follows you and gives you harm protection when you are inside it's halo
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jump now applies the velocity of the block you jumped off of
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it might feel slightly different if you play n-gon often
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it could add some bugs so let me know
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several nano-scale field tech now require some research, and have been buffed
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nano-scale mycelium, ice-IX, missile tech now consume 20% less energy to produce bullets
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nano-scale bot tech: spawn an extra bots
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some bug fixes
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elevators have more realistic physics
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you can jump off them when they get to the top (fun!)
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blocks interact with them in a more healthy way (no bleed through)
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they can have a wider range of healthy speeds
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it can hurt mobs
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******************************************************** BUGS ********************************************************
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@@ -52,6 +54,23 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** TODO ********************************************************
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platform: jumps a bit before moving up
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you can't use set position for y, because blocks drag a bit inside the platform
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get delays working right
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do something if the force is overwhelmed so much the platform moves backwards, or below lower/upper range
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apply a constraint when still and remove it when moving
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also apply thr constraint if the block goes outside normal bounds by too much
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should jump velocity add to current velocity?
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maybe only add the velocity of what the player is standing on
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mob: molecule shapes - 2 separate mobs joined by a bond
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use constraints: just spawn 2x or 3x groupings
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low friction so they can spin around
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spin when attacking player?
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increase constraint length when attacking
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make nano-scale upgrades all cost research, and buff those tech
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make most future tech for guns / fields
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