WIMPs
ice-IX does 15% more damage tech: WIMPs - an indestructible harmful particle slowly chases you spawn 2-3 research at the end of each level experimental mode : WIMPS chase you beating the final boss looks a bit less like death and a bit more like winning also there are some text directions on how to enter endless mode (press T after you win) tech removed: 1-body problem
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35
todo.txt
35
todo.txt
@@ -1,9 +1,32 @@
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******************************************************** NEXT PATCH ********************************************************
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ice-IX does 15% more damage
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tech: WIMPs - an indestructible harmful particle slowly chases you
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spawn 2-3 research at the end of each level
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experimental mode : WIMPS chase you
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beating the final boss looks a bit less like death and a bit more like winning
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also there are some text directions on how to enter endless mode (press T after you win)
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tech removed: 1-body problem
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******************************************************** BUGS ********************************************************
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Why does micro-extruder lag so much anyway
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blue triangle boss can move backwards and aim away from you if set up properly
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HTML build system looks bad since tech does grey out
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The html build share system crashing some times
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tech: strange attractor before at least 1 other tech
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https://landgreen.github.io/sidescroller/index.html?&gun0=rail%20gun&tech18=correlated%20damage&tech20=strange%20attractor
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&tech0=auto-loading%20heuristics as only tech
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https://landgreen.github.io/sidescroller/index.html?&tech0=auto-loading%20heuristics
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crashed on this
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https://landgreen.github.io/sidescroller/index.html?&gun0=rail%20gun&tech1=mass%20driver&tech2=restitution&tech3=flywheel&tech4=Pauli%20exclusion&tech5=mass-energy%20equivalence&tech6=1st%20ionization%20energy&tech7=electrolytes&tech8=negative%20feedback&tech9=entropy%20exchange&tech10=anthropic%20principle&tech11=renormalization&tech12=Bayesian%20statistics&tech13=bubble%20fusion&tech14=replication&tech15=replication&tech16=futures%20exchange&tech17=commodities%20exchange&tech18=correlated%20damage&tech19=parthenogenesis&tech21=cardinality&tech22=half-wave%20rectifier&tech23=pair%20production&tech24=Lorentz%20transformation&tech25=time%20crystals&tech26=undefined&tech27=undefined&tech28=undefined&tech29=undefined&tech30=undefined&tech31=undefined&tech32=undefined&field=pilot%20wave&difficulty=6
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(once) CPT gun only rewound 0.25 seconds
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after a randomize run (non-unitary)
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had enough energy
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@@ -38,22 +61,24 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** TODO ********************************************************
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tech: a slow moving immortal mob follows you forever
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spawns at exit and just slowing moves towards player
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benefit:
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tech: MACHO - spawn a mob like WIMP that follows you and gives you a bonus
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if it touches WIMP they explode
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let the player use research more like money
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spend it to do things
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tech: use the ability for power ups to have custom code
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attracted to player
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attracted to other power ups
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explode if they touch?
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make beating the final boss without undefined feel like winning, not like dieing
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tech: picking up heal power ups when at full health does harm equal to the heal values
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benefit on pick up:
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get ammo
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get 1% duplication
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get 1% damage permanent
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turned into drones
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nail-gun, or ....
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1s after being fired your bullets turn:
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