ice-IX does 15% more damage

tech: WIMPs - an indestructible harmful particle slowly chases you
  spawn 2-3 research at the end of each level
experimental mode : WIMPS chase you

beating the final boss looks a bit less like death and a bit more like winning
  also there are some text directions on how to enter endless mode (press T after you win)

tech removed: 1-body problem
This commit is contained in:
landgreen
2021-05-13 18:32:20 -07:00
parent c00199daa7
commit 39c9b08b2e
10 changed files with 296 additions and 137 deletions

View File

@@ -1,9 +1,32 @@
******************************************************** NEXT PATCH ********************************************************
ice-IX does 15% more damage
tech: WIMPs - an indestructible harmful particle slowly chases you
spawn 2-3 research at the end of each level
experimental mode : WIMPS chase you
beating the final boss looks a bit less like death and a bit more like winning
also there are some text directions on how to enter endless mode (press T after you win)
tech removed: 1-body problem
******************************************************** BUGS ********************************************************
Why does micro-extruder lag so much anyway
blue triangle boss can move backwards and aim away from you if set up properly
HTML build system looks bad since tech does grey out
The html build share system crashing some times
tech: strange attractor before at least 1 other tech
https://landgreen.github.io/sidescroller/index.html?&gun0=rail%20gun&tech18=correlated%20damage&tech20=strange%20attractor
&tech0=auto-loading%20heuristics as only tech
https://landgreen.github.io/sidescroller/index.html?&tech0=auto-loading%20heuristics
crashed on this
https://landgreen.github.io/sidescroller/index.html?&gun0=rail%20gun&tech1=mass%20driver&tech2=restitution&tech3=flywheel&tech4=Pauli%20exclusion&tech5=mass-energy%20equivalence&tech6=1st%20ionization%20energy&tech7=electrolytes&tech8=negative%20feedback&tech9=entropy%20exchange&tech10=anthropic%20principle&tech11=renormalization&tech12=Bayesian%20statistics&tech13=bubble%20fusion&tech14=replication&tech15=replication&tech16=futures%20exchange&tech17=commodities%20exchange&tech18=correlated%20damage&tech19=parthenogenesis&tech21=cardinality&tech22=half-wave%20rectifier&tech23=pair%20production&tech24=Lorentz%20transformation&tech25=time%20crystals&tech26=undefined&tech27=undefined&tech28=undefined&tech29=undefined&tech30=undefined&tech31=undefined&tech32=undefined&field=pilot%20wave&difficulty=6
(once) CPT gun only rewound 0.25 seconds
after a randomize run (non-unitary)
had enough energy
@@ -38,22 +61,24 @@ is there a way to check if the player is stuck inside the map or block
******************************************************** TODO ********************************************************
tech: a slow moving immortal mob follows you forever
spawns at exit and just slowing moves towards player
benefit:
tech: MACHO - spawn a mob like WIMP that follows you and gives you a bonus
if it touches WIMP they explode
let the player use research more like money
spend it to do things
tech: use the ability for power ups to have custom code
attracted to player
attracted to other power ups
explode if they touch?
make beating the final boss without undefined feel like winning, not like dieing
tech: picking up heal power ups when at full health does harm equal to the heal values
benefit on pick up:
get ammo
get 1% duplication
get 1% damage permanent
turned into drones
nail-gun, or ....
1s after being fired your bullets turn: