WIMPs
ice-IX does 15% more damage tech: WIMPs - an indestructible harmful particle slowly chases you spawn 2-3 research at the end of each level experimental mode : WIMPS chase you beating the final boss looks a bit less like death and a bit more like winning also there are some text directions on how to enter endless mode (press T after you win) tech removed: 1-body problem
This commit is contained in:
10
js/level.js
10
js/level.js
@@ -20,11 +20,11 @@ const level = {
|
||||
// b.giveGuns("laser")
|
||||
// tech.isExplodeRadio = true
|
||||
// tech.giveTech("pulse")
|
||||
// for (let i = 0; i < 1; i++) tech.giveTech("crystallizer")
|
||||
// for (let i = 0; i < 3; i++) tech.giveTech("amplitude")
|
||||
// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
|
||||
// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
|
||||
// for (let i = 0; i < 3; i++) tech.giveTech("bound state")
|
||||
// for (let i = 0; i < 9; i++) tech.giveTech("slow light")
|
||||
// for (let i = 0; i < 9; i++) tech.giveTech("WIMPs")
|
||||
// tech.giveTech("metastability")
|
||||
|
||||
level.intro(); //starting level
|
||||
@@ -111,6 +111,12 @@ const level = {
|
||||
const len = Math.floor((m.maxHealth - m.health) / 0.5)
|
||||
for (let i = 0; i < len; i++) powerUps.spawn(player.position.x + 60 * (Math.random() - 0.5), player.position.y + 60 * (Math.random() - 0.5), "heal", false);
|
||||
}
|
||||
|
||||
for (let i = 0; i < tech.wimpCount; i++) {
|
||||
spawn.WIMP()
|
||||
for (let j = 0, len = 1 + 2 * Math.random(); j < len; j++) powerUps.spawn(level.exit.x + 100 * (Math.random() - 0.5), level.exit.y - 100 + 100 * (Math.random() - 0.5), "research", false)
|
||||
}
|
||||
for (let i = 0; i < tech.wimpExperiment; i++) spawn.WIMP()
|
||||
// if (tech.isPerpetualReroll) powerUps.spawn(player.position.x + 60 * (Math.random() - 0.5), player.position.y + 60 * (Math.random() - 0.5), "research", false);
|
||||
// if (tech.isPerpetualAmmo) {
|
||||
// for (let i = 0; i < 3; i++) powerUps.spawn(player.position.x + 60 * (Math.random() - 0.5), player.position.y + 60 * (Math.random() - 0.5), "ammo", false);
|
||||
|
||||
Reference in New Issue
Block a user