scroll menus

shotgun balance
  ice-shot: less spread, higher damage, more crystals
  needle-shot: more needles, higher damage, less spread
  foam-shot: 1 more bubble

power up selection and pause menu elements scroll individually now
  it looks great on my computer, but different operating systems and browsers are unpredictable
  let me know if text is hidden or if it doesn't scroll for you and what OS and browser you're on
This commit is contained in:
landgreen
2021-07-26 06:15:06 -07:00
parent 271791703f
commit 3977b44ec7
10 changed files with 57 additions and 62 deletions

View File

@@ -2057,7 +2057,7 @@ const b = {
friction: 0,
frictionAir: 0.023,
restitution: 0.9,
dmg: 0.5, //damage done in addition to the damage from momentum
dmg: 0.55, //damage done in addition to the damage from momentum
lookFrequency: 14 + Math.floor(8 * Math.random()),
endCycle: simulation.cycle + 150 * tech.isBulletsLastLonger + Math.floor(25 * Math.random()),
classType: "bullet",
@@ -2781,7 +2781,7 @@ const b = {
if (tech.isNailRadiation) {
mobs.statusDoT(who, tech.isFastRadiation ? 12 : 3, tech.isSlowRadiation ? 240 : (tech.isFastRadiation ? 30 : 120)) // one tick every 30 cycles
} else {
let dmg = b.dmgScale * 5.5
let dmg = b.dmgScale * 6
if (tech.isCrit && who.isStunned) dmg *= 4
who.damage(dmg, tech.isNeedleShieldPierce);
simulation.drawList.push({ //add dmg to draw queue
@@ -3775,8 +3775,8 @@ const b = {
name: "shotgun",
description: "fire a wide <strong>burst</strong> of short range <strong> bullets</strong>",
ammo: 0,
ammoPack: 5,
defaultAmmoPack: 5,
ammoPack: 4.5,
defaultAmmoPack: 4.5,
have: false,
do() {},
fire() {
@@ -3933,10 +3933,10 @@ const b = {
});
}
} else if (tech.isIceShot) {
const spread = (m.crouch ? 0.6 : 1.6)
for (let i = 0, len = 16 * (tech.isShotgunReversed ? 1.6 : 1); i < len; i++) {
const spread = (m.crouch ? 0.7 : 1.2)
for (let i = 0, len = 18 * (tech.isShotgunReversed ? 1.6 : 1); i < len; i++) {
// iceIX(speed = 0, dir = m.angle + Math.PI * 2 * Math.random(), where = { x: m.pos.x + 30 * Math.cos(m.angle), y: m.pos.y + 30 * Math.sin(m.angle) }) {
b.iceIX(14 + 30 * Math.random(), m.angle + spread * (Math.random() - 0.5))
b.iceIX(25 + 32 * Math.random(), m.angle + spread * (Math.random() - 0.5))
}
} else if (tech.isFoamShot) {
const spread = (m.crouch ? 0.35 : 0.7)
@@ -3944,7 +3944,7 @@ const b = {
x: m.pos.x + 25 * Math.cos(m.angle),
y: m.pos.y + 25 * Math.sin(m.angle)
}
const number = 14 * (tech.isShotgunReversed ? 1.6 : 1)
const number = 13 * (tech.isShotgunReversed ? 1.6 : 1)
for (let i = 0; i < number; i++) {
const SPEED = 25 + 12 * Math.random();
const angle = m.angle + spread * (Math.random() - 0.5)
@@ -3952,7 +3952,7 @@ const b = {
}
} else if (tech.isNeedleShot) {
const number = 12 * (tech.isShotgunReversed ? 1.6 : 1)
const spread = (m.crouch ? 0.04 : 0.08)
const spread = (m.crouch ? 0.03 : 0.05)
let angle = m.angle - (number - 1) * spread * 0.5
for (let i = 0; i < number; i++) {
b.needle(angle)