% converted to x
text rework
most numbers converted from "+50%" to "1.5x"
renamed defense -> damage taken
adjusted about 20 tech to round down or up their values to less decimals
for a few I added research cost or JUNK chance to balance rounding
new community map soft by Richard0820
tech: peer review - gain +damage each time you research
self-assembly scales with health not health percent
matter.js engine reverted back to 0.18 (to fix an issue with time dilation)
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@@ -974,7 +974,7 @@ const spawn = {
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if (!simulation.paused && !simulation.onTitlePage) {
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count++
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if (count < 660) {
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if (count === 1) simulation.makeTextLog(`<em>//enter testing mode to set level.levels.length to <strong>Infinite</strong></em>`);
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if (count === 1 && simulation.difficultyMode < 5) simulation.makeTextLog(`<em>//enter testing mode to set level.levels.length to <strong>Infinite</strong></em>`);
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if (!(count % 60)) simulation.makeTextLog(`simulation.analysis <span class='color-symbol'>=</span> ${((count / 60 - Math.random()) * 0.1).toFixed(3)}`);
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} else if (count === 660) {
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simulation.makeTextLog(`simulation.analysis <span class='color-symbol'>=</span> 1 <em>//analysis complete</em>`);
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@@ -1011,7 +1011,7 @@ const spawn = {
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return
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}
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}
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if (simulation.testing) {
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if (simulation.testing || simulation.difficultyMode > 4) {
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unlockExit()
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setTimeout(function () {
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simulation.makeTextLog(`level.levels.length <span class='color-symbol'>=</span> <strong>Infinite</strong>`);
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