% converted to x

text rework
  most numbers converted from "+50%" to "1.5x"
  renamed defense -> damage taken
  adjusted about 20 tech to round down or up their values to less decimals
    for a few I added research cost or JUNK chance to balance rounding

new community map soft by Richard0820
tech: peer review - gain +damage each time you research
self-assembly scales with health not health percent
matter.js engine reverted back to 0.18 (to fix an issue with time dilation)
This commit is contained in:
landgreen
2024-03-19 19:36:59 -07:00
parent 254ec001e2
commit 38ef45a651
11 changed files with 911 additions and 552 deletions

View File

@@ -62,7 +62,7 @@
<label for="hide-images" title="hide images for fields, guns, and tech">hide images</label>
<br>
<input onclick="build.hideHUD('settings')" type="checkbox" id="hide-hud" name="hide-hud" style="width:17px; height:17px;">
<label for="hide-hud" title="hide: tech, defense, damage, in game console, new level animation">minimal HUD</label>
<label for="hide-hud" title="hide: tech, damage taken, damage, in game console, new level animation">minimal HUD</label>
<br>
<label for="fps-select" title="use this to slow the game down">limit frames per second:</label>
<select name="fps-select" id="fps-select">