backward induction
more bug fixes (many worlds, disintegrated armament) tech: backward induction - gain all the tech options you didn't choose from your previous tech selection menu
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16
todo.txt
16
todo.txt
@@ -1,11 +1,8 @@
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******************************************************** NEXT PATCH ********************************************************
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some tech is now only 50% likely to show up
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I choose about 25 tech that don't effect game play as much, and dropped them down to 50% frequency
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more bug fixes (many worlds, disintegrated armament)
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reset on experiment menu should now clear power ups and bullets
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fixed bug with no heals
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tech: backward induction - gain all the tech options you didn't choose from your previous tech selection menu
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******************************************************** BUGS ********************************************************
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@@ -38,6 +35,15 @@ fix door.isOpen actually meaning isClosed?
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******************************************************** TODO ********************************************************
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change the color of heals for ergodicity
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look into improving mouse lag with pointer lock?
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https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API
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https://www.vsynctester.com/game.html
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https://news.ycombinator.com/item?id=26530272
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clarify dielectric polarization text / graphics
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tech - gain all the tech you didn't take on the last selection menu
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normally 2, but synergy with cardinality - 4, and 0 with determinism
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frequency to 1
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