backward induction
more bug fixes (many worlds, disintegrated armament) tech: backward induction - gain all the tech options you didn't choose from your previous tech selection menu
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11
js/bullet.js
11
js/bullet.js
@@ -4123,11 +4123,20 @@ const b = {
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y: mob[i].position.y,
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radius: Math.log(2 * damage + 1.1) * 40,
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color: "rgba(100,0,200,0.25)",
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time: simulation.drawTime
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time: simulation.drawTime * 2
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});
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}
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}
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}
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if (tech.isRailAreaDamage) {
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simulation.drawList.push({ //add dmg to draw queue
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x: m.pos.x,
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y: m.pos.y,
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radius: range,
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color: "rgba(100,0,200,0.04)",
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time: simulation.drawTime
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});
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}
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for (let i = 0, len = body.length; i < len; ++i) {
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const SUB = Vector.sub(body[i].position, m.pos)
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const DISTANCE = Vector.magnitude(SUB)
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