laserLayer
mob: laserLayer - leaves behind lasers that persist for a few seconds
ghoster mobs do 66% less damage, but they eject your ammo
grappling hook tech rupture renamed swarf
fires several nails at nearby mobs, not explosions
grappling hook 6->9 energy per second
CIWS 18->10 energy
reel +40->75 energy reeling blocks
wormhole 5->7% duplication
cloaking no longer drains energy, this fixes a can't cloak bug
dazzler no longer drains energy
dazzler range reduced by 15%
dazzler stuns for 3->2 seconds
zero point energy 100->166 max energy
expansion 40->77 max energy
annihilation -33% of max energy -> 10 energy
dynamical systems is no longer a field tech 35->30 damage
tessellation is no longer a field tech 50->35 defense
yield stress removed
topological defect 80->111% damage
brittle 80->111% damage
commodities exchange 6-12 -> 10-14 power ups
heat engine 50->40% damage
flame test grenades clusters explode 40% faster
alternator uses 10->0% energy for harpoon
finally made a shared vertexCollision function
this might cause some bugs with laser-like effects...
This commit is contained in:
70
todo.txt
70
todo.txt
@@ -1,16 +1,71 @@
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******************************************************** NEXT PATCH **************************************************
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tech: hyperpolarization - reduce the CD on depolarization by 1 second
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mob: laserLayer - leaves behind lasers that persist for a few seconds
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ghoster mobs do 66% less damage, but they eject your ammo
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metamaterial absorber 22->25% chance to get power up for mobs not killed
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symbiosis -0.5 -> 0.25 max health after killing a mob
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dazzler -15->10 energy after decloaking and stunning mobs
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Hilbert space 142->300% damage
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grappling hook tech rupture renamed swarf
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fires several nails at nearby mobs, not explosions
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grappling hook 6->9 energy per second
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CIWS 18->10 energy
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reel +40->75 energy reeling blocks
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wormhole 5->7% duplication
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cloaking no longer drains energy, this fixes a can't cloak bug
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dazzler no longer drains energy
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dazzler range reduced by 15%
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dazzler stuns for 3->2 seconds
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zero point energy 100->166 max energy
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expansion 40->77 max energy
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annihilation -33% of max energy -> 10 energy
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dynamical systems is no longer a field tech 35->30 damage
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tessellation is no longer a field tech 50->35 defense
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yield stress removed
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topological defect 80->111% damage
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brittle 80->111% damage
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commodities exchange 6-12 -> 10-14 power ups
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heat engine 50->40% damage
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flame test grenades clusters explode 40% faster
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alternator uses 10->0% energy for harpoon
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finally made a shared vertexCollision function
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this might cause some bugs with laser-like effects...
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fixed bug with 1000x more frequent enthalpy
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*********************************************************** TODO *****************************************************
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increase damage for each not picked up power up on the level
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make a laserLayerBoss
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add lasers on player's history
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button/switch input ideas from Cocoon game
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pick up blocks that have a rubber band attached to a sliding switch
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as player moves the vector direction of the rubber band will move the slider left or right
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use this to open doors, move larger blocks, ...
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switches that toggle left, right when player presses input.field while standing nearby
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replace laser off on switch?
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platform that rises up when player presses input.field while standing
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How to instruct player to use field on these?
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color with field #0ff
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draw field effect
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make it still functional without the field button
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tech: - getting a new gun also gives you 2 random tech for that gun
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or a field?
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can these guntech tech be converted into a player choice?
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tech: interest - research and ammo increases by 10% at the start of each level?
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spawn research and ammo at start of new level
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extend to current health?
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how to reduce the number of clicks and keypresses
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auto fire mode
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player shoots at whatever is nearby
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should player have to look towards mobs?
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increase ammo?
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animate egg laying mobs
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just draw a circle when it happens?
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improve new player experience
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training is too long to be a tutorial
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before nail gun level offer player option to continue or switch to normal game
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@@ -51,7 +106,7 @@ make grappling hook of different shapes
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longer
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circular with spikes
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indicate tech upgrades?
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rupture, reel, tokamak
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swarf, reel, tokamak
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do this in draw or in verticies?
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draw can have different colors
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@@ -1097,6 +1152,7 @@ possible names for tech
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Pyroelectricity - voltage from temp changes - upgrade from piezoelectricity
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Unruh effect - accelerating makes heat/thermal particles
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configuration space - holds the position of everything
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stress–energy tensor
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******************************************************** CARS IMAGES ********************************************************
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