laserLayer

mob: laserLayer - leaves behind lasers that persist for a few seconds
ghoster mobs do 66% less damage, but they eject your ammo

grappling hook tech rupture renamed swarf
  fires several nails at nearby mobs, not explosions
grappling hook 6->9 energy per second
CIWS 18->10 energy
reel +40->75 energy reeling blocks
wormhole 5->7% duplication
cloaking no longer drains energy, this fixes a can't cloak bug
  dazzler no longer drains energy
    dazzler range reduced by 15%
    dazzler stuns for 3->2 seconds
zero point energy 100->166 max energy
expansion 40->77 max energy
annihilation -33% of max energy -> 10 energy
dynamical systems is no longer a field tech  35->30 damage
tessellation is no longer a field tech  50->35 defense
yield stress removed
  topological defect 80->111% damage
  brittle 80->111% damage
commodities exchange  6-12 -> 10-14 power ups
heat engine 50->40% damage
flame test grenades clusters explode 40% faster
alternator uses 10->0% energy for harpoon

finally made a shared vertexCollision function
  this might cause some bugs with laser-like effects...
This commit is contained in:
landgreen
2024-02-24 15:09:35 -08:00
parent b5e4b0db03
commit 38d993154c
13 changed files with 684 additions and 1808 deletions

View File

@@ -1,16 +1,71 @@
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tech: hyperpolarization - reduce the CD on depolarization by 1 second
mob: laserLayer - leaves behind lasers that persist for a few seconds
ghoster mobs do 66% less damage, but they eject your ammo
metamaterial absorber 22->25% chance to get power up for mobs not killed
symbiosis -0.5 -> 0.25 max health after killing a mob
dazzler -15->10 energy after decloaking and stunning mobs
Hilbert space 142->300% damage
grappling hook tech rupture renamed swarf
fires several nails at nearby mobs, not explosions
grappling hook 6->9 energy per second
CIWS 18->10 energy
reel +40->75 energy reeling blocks
wormhole 5->7% duplication
cloaking no longer drains energy, this fixes a can't cloak bug
dazzler no longer drains energy
dazzler range reduced by 15%
dazzler stuns for 3->2 seconds
zero point energy 100->166 max energy
expansion 40->77 max energy
annihilation -33% of max energy -> 10 energy
dynamical systems is no longer a field tech 35->30 damage
tessellation is no longer a field tech 50->35 defense
yield stress removed
topological defect 80->111% damage
brittle 80->111% damage
commodities exchange 6-12 -> 10-14 power ups
heat engine 50->40% damage
flame test grenades clusters explode 40% faster
alternator uses 10->0% energy for harpoon
finally made a shared vertexCollision function
this might cause some bugs with laser-like effects...
fixed bug with 1000x more frequent enthalpy
*********************************************************** TODO *****************************************************
increase damage for each not picked up power up on the level
make a laserLayerBoss
add lasers on player's history
button/switch input ideas from Cocoon game
pick up blocks that have a rubber band attached to a sliding switch
as player moves the vector direction of the rubber band will move the slider left or right
use this to open doors, move larger blocks, ...
switches that toggle left, right when player presses input.field while standing nearby
replace laser off on switch?
platform that rises up when player presses input.field while standing
How to instruct player to use field on these?
color with field #0ff
draw field effect
make it still functional without the field button
tech: - getting a new gun also gives you 2 random tech for that gun
or a field?
can these guntech tech be converted into a player choice?
tech: interest - research and ammo increases by 10% at the start of each level?
spawn research and ammo at start of new level
extend to current health?
how to reduce the number of clicks and keypresses
auto fire mode
player shoots at whatever is nearby
should player have to look towards mobs?
increase ammo?
animate egg laying mobs
just draw a circle when it happens?
improve new player experience
training is too long to be a tutorial
before nail gun level offer player option to continue or switch to normal game
@@ -51,7 +106,7 @@ make grappling hook of different shapes
longer
circular with spikes
indicate tech upgrades?
rupture, reel, tokamak
swarf, reel, tokamak
do this in draw or in verticies?
draw can have different colors
@@ -1097,6 +1152,7 @@ possible names for tech
Pyroelectricity - voltage from temp changes - upgrade from piezoelectricity
Unruh effect - accelerating makes heat/thermal particles
configuration space - holds the position of everything
stressenergy tensor
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