eternalism
tech: eternalism - tech,gun,field gives an ammo but, time doesn't pause while choosing I might change the ammo to something else, not sure, maybe just damage JUNK tech: panpsychism - awaken blocks, blocks can drop power ups cache gives 14->16x ammo 1st ionization energy gives 8->10% max energy on heal powerUpBossBaby immunity phase is a bit shorter bug fixes
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@@ -1213,11 +1213,11 @@ const spawn = {
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} else if (!m.isCloak) {
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me.foundPlayer();
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}
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me.damageReduction = 0.22 / (tech.isScaleMobsWithDuplication ? 1 + tech.duplicationChance() : 1)
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me.damageReduction = 0.2 / (tech.isScaleMobsWithDuplication ? 1 + tech.duplicationChance() : 1)
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me.isInvulnerable = true
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me.startingDamageReduction = me.damageReduction
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me.damageReduction = 0
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me.invulnerabilityCountDown = 60 + simulation.difficulty * 2
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me.invulnerabilityCountDown = 40 + simulation.difficulty
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me.onHit = function() { //run this function on hitting player
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if (powerUps.ejectTech()) {
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powerUps.ejectGraphic("150, 138, 255");
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