eternalism
tech: eternalism - tech,gun,field gives an ammo but, time doesn't pause while choosing I might change the ammo to something else, not sure, maybe just damage JUNK tech: panpsychism - awaken blocks, blocks can drop power ups cache gives 14->16x ammo 1st ionization energy gives 8->10% max energy on heal powerUpBossBaby immunity phase is a bit shorter bug fixes
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@@ -1540,7 +1540,7 @@ const m = {
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const fieldRange2 = (0.68 + 0.37 * Math.sin(m.cycle / 37)) * m.fieldRange * m.harmonicRadius
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const fieldRange3 = (0.7 + 0.35 * Math.sin(m.cycle / 47)) * m.fieldRange * m.harmonicRadius
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const netfieldRange = Math.max(fieldRange1, fieldRange2, fieldRange3)
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ctx.fillStyle = "rgba(110,170,200," + Math.min(0.73, (0.04 + m.energy * (0.11 + 0.13 * Math.random()))) + ")";
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ctx.fillStyle = "rgba(110,170,200," + Math.min(0.65, (0.04 + m.energy * (0.11 + 0.13 * Math.random()))) + ")";
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ctx.beginPath();
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ctx.arc(m.pos.x, m.pos.y, fieldRange1, 0, 2 * Math.PI);
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ctx.fill();
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@@ -1571,7 +1571,7 @@ const m = {
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const radius = m.fieldRange * m.harmonicRadius
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ctx.lineWidth = 1;
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ctx.strokeStyle = "rgba(110,170,200,0.8)"
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ctx.fillStyle = "rgba(110,170,200," + Math.min(0.7, m.energy * (0.13 + 0.1 * Math.random()) * (3 / tech.harmonics)) + ")";
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ctx.fillStyle = "rgba(110,170,200," + Math.min(0.65, m.energy * (0.13 + 0.1 * Math.random()) * (3 / tech.harmonics)) + ")";
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// ctx.fillStyle = "rgba(110,170,200," + Math.min(0.7, m.energy * (0.22 - 0.01 * tech.harmonics) * (0.5 + 0.5 * Math.random())) + ")";
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for (let i = 0; i < tech.harmonics; i++) {
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ctx.beginPath();
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