eternalism

tech: eternalism - tech,gun,field gives an ammo but, time doesn't pause while choosing
  I might change the ammo to something else, not sure, maybe just damage
JUNK tech: panpsychism - awaken blocks, blocks can drop power ups

cache gives 14->16x ammo
1st ionization energy gives 8->10% max energy on heal

powerUpBossBaby immunity phase is a bit shorter

bug fixes
This commit is contained in:
landgreen
2022-04-27 06:00:40 -07:00
parent 099fc07efe
commit 38d356e592
7 changed files with 198 additions and 109 deletions

View File

@@ -19,7 +19,7 @@ const level = {
// m.setField("standing wave")
// b.giveGuns("laser")
// tech.giveTech("scrap-bot manufacturing")
// tech.giveTech("dynamo-bot upgrade")
// tech.giveTech("eternalism")
// tech.giveTech("options exchange")
// tech.giveTech("ICBM")
// tech.giveTech("grappling hook")
@@ -37,7 +37,7 @@ const level = {
// m.immuneCycle = Infinity //you can't take damage
// level.difficultyIncrease(15) //30 is near max on hard //60 is near max on why
// simulation.enableConstructMode() //used to build maps in testing mode
// level.temple();
// level.testChamber();
// level.testing(); //not in rotation, used for testing
if (simulation.isTraining) { level.walk(); } else { level.intro(); } //normal starting level ************************************************
// powerUps.research.changeRerolls(3000)
@@ -2671,8 +2671,8 @@ const level = {
spawn.mapRect(level.exit.x, level.exit.y + 25, 100, 25);
level.defaultZoom = 2000
simulation.zoomTransition(level.defaultZoom)
document.body.style.backgroundColor = "#d0d5df" //"#d8dadf";
color.map = "#334046";
document.body.style.backgroundColor = "#c3d6df" //"#d8dadf";
color.map = "#303639";
// powerUps.spawnStartingPowerUps(1475, -1175);
// spawn.debris(750, -2200, 3700, 16); //16 debris per level
const button = level.button(1400, 0)
@@ -3673,8 +3673,8 @@ const level = {
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 20);
level.defaultZoom = 2200
simulation.zoomTransition(level.defaultZoom)
document.body.style.backgroundColor = "#d5d5d5";
color.map = "#555"
document.body.style.backgroundColor = "#d0d5d5";
color.map = "#444"
spawn.mapRect(0, -1955, 175, 30);
const removeIndex1 = map.length - 1 //so much work to catch blocks caught at the bottom of the vertical portals
spawn.mapRect(1225, -1955, 175, 30);