eternalism
tech: eternalism - tech,gun,field gives an ammo but, time doesn't pause while choosing I might change the ammo to something else, not sure, maybe just damage JUNK tech: panpsychism - awaken blocks, blocks can drop power ups cache gives 14->16x ammo 1st ionization energy gives 8->10% max energy on heal powerUpBossBaby immunity phase is a bit shorter bug fixes
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12
js/level.js
12
js/level.js
@@ -19,7 +19,7 @@ const level = {
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// m.setField("standing wave")
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// b.giveGuns("laser")
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// tech.giveTech("scrap-bot manufacturing")
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// tech.giveTech("dynamo-bot upgrade")
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// tech.giveTech("eternalism")
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// tech.giveTech("options exchange")
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// tech.giveTech("ICBM")
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// tech.giveTech("grappling hook")
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@@ -37,7 +37,7 @@ const level = {
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// m.immuneCycle = Infinity //you can't take damage
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// level.difficultyIncrease(15) //30 is near max on hard //60 is near max on why
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// simulation.enableConstructMode() //used to build maps in testing mode
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// level.temple();
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// level.testChamber();
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// level.testing(); //not in rotation, used for testing
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if (simulation.isTraining) { level.walk(); } else { level.intro(); } //normal starting level ************************************************
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// powerUps.research.changeRerolls(3000)
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@@ -2671,8 +2671,8 @@ const level = {
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spawn.mapRect(level.exit.x, level.exit.y + 25, 100, 25);
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level.defaultZoom = 2000
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simulation.zoomTransition(level.defaultZoom)
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document.body.style.backgroundColor = "#d0d5df" //"#d8dadf";
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color.map = "#334046";
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document.body.style.backgroundColor = "#c3d6df" //"#d8dadf";
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color.map = "#303639";
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// powerUps.spawnStartingPowerUps(1475, -1175);
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// spawn.debris(750, -2200, 3700, 16); //16 debris per level
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const button = level.button(1400, 0)
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@@ -3673,8 +3673,8 @@ const level = {
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 20);
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level.defaultZoom = 2200
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simulation.zoomTransition(level.defaultZoom)
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document.body.style.backgroundColor = "#d5d5d5";
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color.map = "#555"
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document.body.style.backgroundColor = "#d0d5d5";
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color.map = "#444"
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spawn.mapRect(0, -1955, 175, 30);
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const removeIndex1 = map.length - 1 //so much work to catch blocks caught at the bottom of the vertical portals
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spawn.mapRect(1225, -1955, 175, 30);
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