mod conditions, ground stomp
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11
js/player.js
11
js/player.js
@@ -206,11 +206,14 @@ const mech = {
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mech.yOff = mech.yOffWhen.jump;
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mech.hardLandCD = mech.cycle + Math.min(momentum / 6 - 6, 40)
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if (b.isModStompPauli) {
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mech.collisionImmune = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles
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}
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if (b.isModStomp) {
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// const len = Math.min(10, momentum * 0.03)
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// for (let i = 0; i < 10; i++) {
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// b.spore(player) //spawn drone
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// }
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const len = Math.min(20, (momentum - 110) * 0.07)
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for (let i = 0; i < len; i++) {
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b.spore(player) //spawn drone
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}
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} else if (game.isBodyDamage && player.velocity.y > 26 && momentum > 165 * b.modSquirrelFx) { //falling damage
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let dmg = Math.sqrt(momentum - 165) * 0.01
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dmg = Math.min(Math.max(dmg, 0.02), 0.20);
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