mod conditions, ground stomp
This commit is contained in:
17
js/level.js
17
js/level.js
@@ -16,10 +16,11 @@ const level = {
|
||||
// level.difficultyIncrease(15)
|
||||
// b.giveGuns("minigun")
|
||||
// mech.setField("phase decoherence field")
|
||||
// b.giveMod("ground stomp");
|
||||
b.giveMod("squirrel-cage rotor");
|
||||
b.giveMod("ground stomp");
|
||||
|
||||
level.intro(); //starting level
|
||||
// level.testingMap();
|
||||
// level.intro(); //starting level
|
||||
level.testingMap();
|
||||
// level.bosses();
|
||||
// level.satellite();
|
||||
// level.skyscrapers();
|
||||
@@ -50,7 +51,7 @@ const level = {
|
||||
// if (level.isBuildRun) num++
|
||||
for (let i = 0; i < num; i++) {
|
||||
game.difficulty++
|
||||
game.dmgScale += 0.11; //damage done by mobs increases each level
|
||||
game.dmgScale += 0.13; //damage done by mobs increases each level
|
||||
b.dmgScale *= 0.93; //damage done by player decreases each level
|
||||
game.accelScale *= 1.02 //mob acceleration increases each level
|
||||
game.lookFreqScale *= 0.98 //mob cycles between looks decreases each level
|
||||
@@ -61,7 +62,7 @@ const level = {
|
||||
difficultyDecrease(num = 1) { //used in easy mode for game.reset()
|
||||
for (let i = 0; i < num; i++) {
|
||||
game.difficulty--
|
||||
game.dmgScale -= 0.11; //damage done by mobs increases each level
|
||||
game.dmgScale -= 0.13; //damage done by mobs increases each level
|
||||
if (game.dmgScale < 0.1) game.dmgScale = 0.1;
|
||||
b.dmgScale /= 0.93; //damage done by player decreases each level
|
||||
game.accelScale /= 1.02 //mob acceleration increases each level
|
||||
@@ -129,7 +130,7 @@ const level = {
|
||||
// spawn.bomberBoss(800, -450);
|
||||
// spawn.cellBoss(400, -750);
|
||||
|
||||
spawn.randomLevelBoss(400, -750)
|
||||
// spawn.randomLevelBoss(400, -750)
|
||||
|
||||
// spawn.laser(400, -550);
|
||||
// spawn.starter(1200, -1050);
|
||||
@@ -1180,8 +1181,8 @@ const level = {
|
||||
//building 2
|
||||
spawn.mapRect(-4450, -600, 2300, 750);
|
||||
spawn.mapRect(-2225, -500, 175, 550);
|
||||
spawn.mapRect(-2600, -975, 450, 50);
|
||||
// spawn.boost(-2800, -600, 1150);
|
||||
// spawn.mapRect(-2600, -975, 450, 50);
|
||||
spawn.boost(-2800, -600, 1150);
|
||||
spawn.mapRect(-3450, -1325, 550, 50);
|
||||
spawn.mapRect(-3425, -2200, 525, 50);
|
||||
spawn.mapRect(-2600, -1700, 450, 50);
|
||||
|
||||
Reference in New Issue
Block a user