mod conditions, ground stomp

This commit is contained in:
landgreen
2020-02-06 06:18:47 -08:00
parent b0f5f61e29
commit 388294141d
3 changed files with 33 additions and 29 deletions

View File

@@ -16,10 +16,11 @@ const level = {
// level.difficultyIncrease(15)
// b.giveGuns("minigun")
// mech.setField("phase decoherence field")
// b.giveMod("ground stomp");
b.giveMod("squirrel-cage rotor");
b.giveMod("ground stomp");
level.intro(); //starting level
// level.testingMap();
// level.intro(); //starting level
level.testingMap();
// level.bosses();
// level.satellite();
// level.skyscrapers();
@@ -50,7 +51,7 @@ const level = {
// if (level.isBuildRun) num++
for (let i = 0; i < num; i++) {
game.difficulty++
game.dmgScale += 0.11; //damage done by mobs increases each level
game.dmgScale += 0.13; //damage done by mobs increases each level
b.dmgScale *= 0.93; //damage done by player decreases each level
game.accelScale *= 1.02 //mob acceleration increases each level
game.lookFreqScale *= 0.98 //mob cycles between looks decreases each level
@@ -61,7 +62,7 @@ const level = {
difficultyDecrease(num = 1) { //used in easy mode for game.reset()
for (let i = 0; i < num; i++) {
game.difficulty--
game.dmgScale -= 0.11; //damage done by mobs increases each level
game.dmgScale -= 0.13; //damage done by mobs increases each level
if (game.dmgScale < 0.1) game.dmgScale = 0.1;
b.dmgScale /= 0.93; //damage done by player decreases each level
game.accelScale /= 1.02 //mob acceleration increases each level
@@ -129,7 +130,7 @@ const level = {
// spawn.bomberBoss(800, -450);
// spawn.cellBoss(400, -750);
spawn.randomLevelBoss(400, -750)
// spawn.randomLevelBoss(400, -750)
// spawn.laser(400, -550);
// spawn.starter(1200, -1050);
@@ -1180,8 +1181,8 @@ const level = {
//building 2
spawn.mapRect(-4450, -600, 2300, 750);
spawn.mapRect(-2225, -500, 175, 550);
spawn.mapRect(-2600, -975, 450, 50);
// spawn.boost(-2800, -600, 1150);
// spawn.mapRect(-2600, -975, 450, 50);
spawn.boost(-2800, -600, 1150);
spawn.mapRect(-3450, -1325, 550, 50);
spawn.mapRect(-3425, -2200, 525, 50);
spawn.mapRect(-2600, -1700, 450, 50);