shield blocking
relativistic momentum: laser pushes harder and slows mobs a bit to give a more predictable effect laserBombingBoss targets faster at higher levels you can now block shielded mobs, but your shield gets disabled for a bit fixed bug that made perfect diamagnetism have trouble blocking too many things at once and more small bug fixes, of course
This commit is contained in:
11
js/tech.js
11
js/tech.js
@@ -168,7 +168,7 @@
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damageFromTech() {
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let dmg = 1 //m.fieldDamage
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if (tech.isCloakingDamage) dmg *= 1.35
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if (tech.isFlipFlopDamage && tech.isFlipFlopOn) dmg *= 1.45
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if (tech.isFlipFlopDamage && tech.isFlipFlopOn) dmg *= 1.5
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if (tech.isAnthropicDamage && tech.isDeathAvoidedThisLevel) dmg *= 2.3703599
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if (tech.isDamageAfterKill) dmg *= (m.lastKillCycle + 300 > m.cycle) ? 2 : 0.66
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if (m.isSneakAttack && m.cycle > m.lastKillCycle + 240) dmg *= tech.sneakAttackDmg
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@@ -1805,7 +1805,7 @@
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},
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{
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name: "thermocouple",
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description: "if <strong>relay switch</strong> is in the <strong class='color-flop'>ON</strong> state<br>condense <strong>1-7</strong> <strong class='color-s'>ice IX</strong> crystals every second",
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description: "if <strong>relay switch</strong> is in the <strong class='color-flop'>ON</strong> state<br>condense <strong>1-9</strong> <strong class='color-s'>ice IX</strong> crystals every second",
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maxCount: 9,
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count: 0,
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frequency: 4,
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@@ -1823,7 +1823,7 @@
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},
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{
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name: "NAND gate",
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description: "if in the <strong class='color-flop'>ON</strong> state<br>do <strong>45%</strong> more <strong class='color-d'>damage</strong>",
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description: "if in the <strong class='color-flop'>ON</strong> state<br>do <strong>50%</strong> more <strong class='color-d'>damage</strong>",
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maxCount: 1,
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count: 0,
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frequency: 4,
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@@ -1841,7 +1841,7 @@
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},
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{
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name: "transistor",
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description: "if <strong class='color-flop'>ON</strong> regen <strong>22</strong> <strong class='color-f'>energy</strong> per second<br>if <strong class='color-flop'>OFF</strong> drain <strong>4.1</strong> <strong class='color-f'>energy</strong> per second",
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description: "if <strong class='color-flop'>ON</strong> regen <strong>22</strong> <strong class='color-f'>energy</strong> per second<br>if <strong class='color-flop'>OFF</strong> drain <strong>2.2</strong> <strong class='color-f'>energy</strong> per second",
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maxCount: 1,
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count: 0,
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frequency: 4,
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@@ -7536,7 +7536,8 @@
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description: `<strong class="lore-text">this</strong>`,
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maxCount: 1,
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count: 0,
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frequency: 2,
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frequency: 3,
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frequencyDefault: 3,
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isLore: true,
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// isNonRefundable: true,
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isExperimentHide: true,
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