shield blocking
relativistic momentum: laser pushes harder and slows mobs a bit to give a more predictable effect laserBombingBoss targets faster at higher levels you can now block shielded mobs, but your shield gets disabled for a bit fixed bug that made perfect diamagnetism have trouble blocking too many things at once and more small bug fixes, of course
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@@ -812,13 +812,13 @@ const simulation = {
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if (tech.isFlipFlopOn) {
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if (m.immuneCycle < m.cycle) m.energy += 0.22;
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} else {
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m.energy -= 0.041;
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m.energy -= 0.022;
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if (m.energy < 0) m.energy = 0
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}
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}
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if (tech.relayIce && tech.isFlipFlopOn) {
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for (let j = 0; j < tech.relayIce; j++) {
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for (let i = 0, len = Math.ceil(8 * Math.random()); i < len; i++) b.iceIX(2)
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for (let i = 0, len = Math.ceil(9 * Math.random()); i < len; i++) b.iceIX(2)
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}
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}
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