shield blocking
relativistic momentum: laser pushes harder and slows mobs a bit to give a more predictable effect laserBombingBoss targets faster at higher levels you can now block shielded mobs, but your shield gets disabled for a bit fixed bug that made perfect diamagnetism have trouble blocking too many things at once and more small bug fixes, of course
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@@ -305,7 +305,7 @@ const lore = {
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lore.talkingColor = "#dff"
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level.isHazardRise = true
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//remove all bullets, so they can't get endless energy
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for (let i = 0; i < bullet.length; ++i) Matter.Composite.remove(engine.world, bullet[i]);
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for (let i = 0; i < bullet.length; ++i) Matter.World.remove(engine.world, bullet[i]);
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bullet = [];
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setTimeout(() => { lore.anand.text("I'm actually surprised you haven't been attacked by the adversarial network this time.") }, 500);
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},
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