shield blocking

relativistic momentum: laser pushes harder and slows mobs a bit to give a more predictable effect
laserBombingBoss targets faster at higher levels
you can now block shielded mobs, but your shield gets disabled for a bit

fixed bug that made perfect diamagnetism have trouble blocking too many things at once
and more small bug fixes, of course
This commit is contained in:
landgreen
2021-08-15 11:14:47 -07:00
parent 714204bd62
commit 37d31ffb76
9 changed files with 162 additions and 192 deletions

View File

@@ -305,7 +305,7 @@ const lore = {
lore.talkingColor = "#dff"
level.isHazardRise = true
//remove all bullets, so they can't get endless energy
for (let i = 0; i < bullet.length; ++i) Matter.Composite.remove(engine.world, bullet[i]);
for (let i = 0; i < bullet.length; ++i) Matter.World.remove(engine.world, bullet[i]);
bullet = [];
setTimeout(() => { lore.anand.text("I'm actually surprised you haven't been attacked by the adversarial network this time.") }, 500);
},