working on healer mob type
This commit is contained in:
@@ -13,7 +13,7 @@ const level = {
|
||||
// game.zoomScale = 1400 //1400
|
||||
if (game.levelsCleared === 0) {
|
||||
this.intro(); //starting level
|
||||
// b.giveGuns(12) // set a starting gun for testing
|
||||
b.giveGuns(11) // set a starting gun for testing
|
||||
// game.levelsCleared = 3; //for testing to simulate all possible mobs spawns
|
||||
// this.bosses();
|
||||
// this.testingMap();
|
||||
@@ -353,6 +353,12 @@ const level = {
|
||||
spawn.wireKnee();
|
||||
spawn.wireKneeLeft();
|
||||
spawn.wireHead();
|
||||
|
||||
spawn.healer(1600, -500)
|
||||
spawn.healer(1600, -500)
|
||||
spawn.healer(1900, -500)
|
||||
spawn.healer(1000, -500)
|
||||
spawn.healer(1000, -400)
|
||||
},
|
||||
|
||||
rooftops() {
|
||||
|
||||
Reference in New Issue
Block a user