harmonic shield bug fix
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@@ -368,7 +368,7 @@ const spawn = {
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// Matter.Body.setDensity(me, 0.0007); //extra dense //normal is 0.001 //makes effective life much lower
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me.friction = 0;
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me.frictionAir = 0;
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me.accelMag = 0.001 * game.accelScale;;
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me.accelMag = 0.001 * Math.sqrt(game.accelScale);
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me.g = me.accelMag * 0.6; //required if using 'gravity'
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me.memory = 50;
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spawn.shield(me, x, y);
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