harmonic shield bug fix

This commit is contained in:
landgreen
2020-08-20 05:43:55 -07:00
parent cc8c101776
commit 3659fbe47d
10 changed files with 211 additions and 73 deletions

View File

@@ -368,7 +368,7 @@ const spawn = {
// Matter.Body.setDensity(me, 0.0007); //extra dense //normal is 0.001 //makes effective life much lower
me.friction = 0;
me.frictionAir = 0;
me.accelMag = 0.001 * game.accelScale;;
me.accelMag = 0.001 * Math.sqrt(game.accelScale);
me.g = me.accelMag * 0.6; //required if using 'gravity'
me.memory = 50;
spawn.shield(me, x, y);