harmonic shield bug fix
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@@ -100,7 +100,7 @@ const powerUps = {
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use(type) { //runs when you actually reroll a list of selections, type can be field, gun, or mod
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powerUps.reroll.changeRerolls(-1)
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powerUps[type].effect();
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if (mod.renormalization && Math.random() < 0.6) {
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if (mod.renormalization && Math.random() < 0.66) {
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powerUps.spawn(mech.pos.x, mech.pos.y, "reroll");
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if (Math.random() < mod.bayesian) powerUps.spawn(mech.pos.x, mech.pos.y, "reroll");
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}
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