harmonic shield bug fix
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16
js/mods.js
16
js/mods.js
@@ -86,7 +86,7 @@ const mod = {
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if (mod.isAcidDmg && mech.health > 1) dmg *= 1.4;
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if (mod.isRest && player.speed < 1) dmg *= 1.20;
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if (mod.isEnergyDamage) dmg *= 1 + mech.energy / 5.5;
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if (mod.isDamageFromBulletCount) dmg *= 1 + bullet.length * 0.005
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if (mod.isDamageFromBulletCount) dmg *= 1 + bullet.length * 0.004
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if (mod.isRerollDamage) dmg *= 1 + 0.05 * powerUps.reroll.rerolls
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if (mod.isOneGun && b.inventory.length < 2) dmg *= 1.25
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return dmg * mod.slowFire
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@@ -693,7 +693,7 @@ const mod = {
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mech.immuneCycle = mech.cycle + mod.collisionImmuneCycles; //player is immune to collision damage for 30 cycles
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},
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remove() {
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mod.collisionImmuneCycles = 15;
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mod.collisionImmuneCycles = 25;
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}
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},
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{
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@@ -1341,7 +1341,7 @@ const mod = {
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},
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{
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name: "microstates",
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description: "increase <strong class='color-d'>damage</strong> by <strong>5%</strong><br>for every <strong>10</strong> active <strong>bullets</strong>",
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description: "increase <strong class='color-d'>damage</strong> by <strong>4%</strong><br>for every <strong>10</strong> active <strong>bullets</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -2013,6 +2013,8 @@ const mod = {
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},
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remove() {
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mod.isRailTimeSlow = false;
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game.fpsCap = game.fpsCapDefault
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game.fpsInterval = 1000 / game.fpsCap;
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}
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},
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{
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@@ -2268,7 +2270,7 @@ const mod = {
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},
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requires: "standing wave harmonics",
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effect() {
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mod.blockDmg += 0.35 //if you change this value also update the for loop in the electricity graphics in mech.pushMass
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mod.blockDmg += 0.66 //if you change this value also update the for loop in the electricity graphics in mech.pushMass
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},
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remove() {
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mod.blockDmg = 0;
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@@ -2284,7 +2286,7 @@ const mod = {
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},
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requires: "standing wave harmonics",
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effect() {
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mech.fieldRange += 175 * 0.21
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mech.fieldRange += 175 * 0.17
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mech.fieldShieldingScale *= 0.6
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},
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remove() {
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@@ -2359,7 +2361,7 @@ const mod = {
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},
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{
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name: "renormalization",
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description: "using a <strong class='color-r'>reroll</strong> to change selection options<br>has a <strong>60%</strong> chance to spawn a <strong class='color-r'>reroll</strong>",
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description: "using a <strong class='color-r'>reroll</strong> to change selection options<br>has a <strong>66%</strong> chance to spawn a <strong class='color-r'>reroll</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -2375,7 +2377,7 @@ const mod = {
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},
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{
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name: "superposition",
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description: "mobs that <strong>touch</strong> the <strong>phased</strong> player<br> are <strong>stunned</strong> for <strong>4</strong> seconds",
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description: "mobs that <strong>touch</strong> the <strong>phased</strong> player<br> are <strong>stunned</strong> for <strong>5</strong> seconds",
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maxCount: 1,
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count: 0,
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allowed() {
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