radioactive explosions

various bug fixes
  Laser+slow light prop+crouch= all but one laser stays in original position
  CPT rewind and gun: correctly put you back into a crouch position
  Higgs + rail gun allows movement
  blocks don't linger at the bottom of portals anymore

squirrel cage - move even faster, but take 5% more harm

tech: iridium-192 - explosions are radioactive, +80% damage, spread over 4 seconds
This commit is contained in:
landgreen
2021-01-17 09:23:57 -08:00
parent 261977b774
commit 3657db7548
7 changed files with 138 additions and 73 deletions

View File

@@ -1,33 +1,17 @@
******************************************************** NEXT PATCH ********************************************************
damage immunity graphic is more obvious
difficulty mode no longer increases after killing final boss (it was too confusing)
various bug fixes
Laser+slow light prop+crouch= all but one laser stays in original position
CPT rewind and gun: correctly put you back into a crouch position
Higgs + rail gun allows movement
blocks don't linger at the bottom of portals anymore
tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
removed Galilean group
squirrel cage - move even faster, but take 5% more harm
removed gun flechettes
removed critical bifrication
removed railroad ties
removed incendiary (for nail gun)
nail gun:
needle gun: accurate, piercing mobs, fire 3 at a time
rivet gun: accurate, ballistic arc, doesn't use much ammo
tech: bigger rivets (9x stack)
all nails
radioactive 2s tick (about 70% damage increase)
0.5s full tick
4s longer tick
critical hits -> explosion (from flechettes)
tech: iridium-192 - explosions are radioactive, +80% damage, spread over 4 seconds
******************************************************** BUGS ********************************************************
Laser+slow light prop+crouch= all but one laser stays in original position
log crouch state and apply that to laser, rewind
CPT check for crouch after rewind
(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
(always) is there a way to check if the player is stuck inside the map or block
@@ -43,12 +27,6 @@ CPT check for crouch after rewind
******************************************************** TODO ********************************************************
tech: increase maxHealth by 100%, but you can no longer see your health
modify tech: increase squirrel cage speed, but also increase harm taken by 5-10%
tech: explosions are radioactive
tech: double your rerolls
set your duplication chance to zero
requires 5 rerolls and 20% duplication chance