radioactive explosions
various bug fixes Laser+slow light prop+crouch= all but one laser stays in original position CPT rewind and gun: correctly put you back into a crouch position Higgs + rail gun allows movement blocks don't linger at the bottom of portals anymore squirrel cage - move even faster, but take 5% more harm tech: iridium-192 - explosions are radioactive, +80% damage, spread over 4 seconds
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@@ -177,13 +177,14 @@ const build = {
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}
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},
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pauseGrid() {
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const harm = (1 - mech.harmReduction()) * 100
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let text = ""
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if (!simulation.isChoosing) text += `<div class="pause-grid-module">
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<span style="font-size:1.5em;font-weight: 600;">PAUSED</span> press P to resume</div>`
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text += `<div class="pause-grid-module" style = "font-size: 13px;line-height: 120%;padding: 5px;">
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<strong class='color-d'>damage</strong> increase: ${((tech.damageFromTech()-1)*100).toFixed(0)}%
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<br><strong class='color-harm'>harm</strong> reduction: ${((1-mech.harmReduction())*100).toFixed(0)}%
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<br><strong><em>fire delay</em></strong> decrease: ${((1-b.fireCD)*100).toFixed(0)}%
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<br><strong class='color-harm'>harm</strong> reduction: ${harm.toFixed(harm > 90 ? 2 : 0)}%
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<br><strong><em>fire delay</em></strong> decrease: ${((1-b.fireCD)*100).toFixed(b.fireCD < 0.1 ? 2 : 0)}%
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<br><strong class='color-dup'>duplication</strong> chance: ${(Math.min(1,tech.duplicationChance())*100).toFixed(0)}%
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<br>
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<br><strong class='color-r'>research</strong>: ${powerUps.research.count}
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