base wave gun rework
  damage per hit 1.55 -> 0.33, -15% range, +20% ammo
  no pause between wave packets
  wave bullets can hit about once every 10 game cycles (1/6 of a second)
    time between hits is reduced by fire rate
  wave tech frequency has -25% damage no longer reduces fire rate
  +10% phonon damage and ammo

JUNK tech: universal healthcare - your damage heals mobs

bug fixes
This commit is contained in:
landgreen
2023-03-06 17:58:00 -08:00
parent d00a94a22b
commit 36541986ba
5 changed files with 123 additions and 114 deletions

View File

@@ -1,29 +1,25 @@
******************************************************** NEXT PATCH **************************************************
map: factory
this is completely unbalanced, so let me know if what rough edges need to be sanded
found on seed 47086 level 6
tech: ternary - +40 damage if any gun has ammo divisible by 3
base wave gun rework
damage per hit 1.55 -> 0.33, -15% range, +20% ammo
no pause between wave packets
wave bullets can hit about once every 10 game cycles (1/6 of a second)
time between hits is reduced by fire rate
wave tech frequency has -25% damage no longer reduces fire rate
+10% phonon damage and ammo
level element: transport - horizontal moving platforms
level element: mover - stationary platform that pushes the player horizontally
to see examples of transport and mover look in level.testing()
JUNK tech: universal healthcare - your damage heals mobs
bug fixes
*********************************************************** TODO *****************************************************
level element - mover, transport
test effect of changing m.Vx on things like: shooting bullets?
add mobs?
extend the recentered friction zero to other things
like blocks the player stands on?
maybe zero on the horizontal velocity of whatever the player is standing on
remove the pause on wave between wave packets
maybe don't do packets, do sine wave beats instead?
wave tech don't end wave bullets on hitting mob, instead add a short cooldown, 1/4 of a second between hurting mobs
maybe fire rate could lower the frequency that wave bullets damage mobs as they pass through them
add a graphic to show the time when doing damage
extend uncertainty to superballs
maybe make aiming them more random?