wave
base wave gun rework
damage per hit 1.55 -> 0.33, -15% range, +20% ammo
no pause between wave packets
wave bullets can hit about once every 10 game cycles (1/6 of a second)
time between hits is reduced by fire rate
wave tech frequency has -25% damage no longer reduces fire rate
+10% phonon damage and ammo
JUNK tech: universal healthcare - your damage heals mobs
bug fixes
This commit is contained in:
13
style.css
13
style.css
@@ -567,13 +567,14 @@ summary {
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#guns {
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position: absolute;
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top: 40px;
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top: 82px;
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left: 15px;
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z-index: 2;
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font-size: 23px;
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color: #222;
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background-color: rgba(255, 255, 255, 0.4);
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line-height: 120%;
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/* background-color: rgba(255, 255, 255, 0.4); */
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background-color: rgba(255, 255, 255, 0.2);
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line-height: 120%;
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user-select: none;
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pointer-events: none;
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padding: 0px 5px 0px 5px;
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@@ -583,8 +584,8 @@ summary {
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#field {
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position: absolute;
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top: 15px;
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right: 15px;
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top: 45px;
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left: 15px;
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z-index: 2;
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font-size: 23px;
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color: #000;
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@@ -601,7 +602,7 @@ summary {
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#tech {
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position: absolute;
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top: 60px;
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top: 15px;
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right: 15px;
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z-index: 2;
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font-size: 20px;
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