base wave gun rework
  damage per hit 1.55 -> 0.33, -15% range, +20% ammo
  no pause between wave packets
  wave bullets can hit about once every 10 game cycles (1/6 of a second)
    time between hits is reduced by fire rate
  wave tech frequency has -25% damage no longer reduces fire rate
  +10% phonon damage and ammo

JUNK tech: universal healthcare - your damage heals mobs

bug fixes
This commit is contained in:
landgreen
2023-03-06 17:58:00 -08:00
parent d00a94a22b
commit 36541986ba
5 changed files with 123 additions and 114 deletions

View File

@@ -567,13 +567,14 @@ summary {
#guns {
position: absolute;
top: 40px;
top: 82px;
left: 15px;
z-index: 2;
font-size: 23px;
color: #222;
background-color: rgba(255, 255, 255, 0.4);
line-height: 120%;
/* background-color: rgba(255, 255, 255, 0.4); */
background-color: rgba(255, 255, 255, 0.2);
line-height: 120%;
user-select: none;
pointer-events: none;
padding: 0px 5px 0px 5px;
@@ -583,8 +584,8 @@ summary {
#field {
position: absolute;
top: 15px;
right: 15px;
top: 45px;
left: 15px;
z-index: 2;
font-size: 23px;
color: #000;
@@ -601,7 +602,7 @@ summary {
#tech {
position: absolute;
top: 60px;
top: 15px;
right: 15px;
z-index: 2;
font-size: 20px;