bugs and images

some new images

bug fixes
This commit is contained in:
landgreen
2023-04-01 12:34:37 -07:00
parent 1752453c1d
commit 34e05c7ca7
14 changed files with 9 additions and 21 deletions

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@@ -27,14 +27,14 @@ const level = {
// m.immuneCycle = Infinity //you can't take damage // m.immuneCycle = Infinity //you can't take damage
// tech.tech[297].frequency = 100 // tech.tech[297].frequency = 100
// m.couplingChange(5) // m.couplingChange(5)
// m.setField("negative mass") //1 standing wave 2 perfect diamagnetism 3 negative mass 4 molecular assembler 5 plasma torch 6 time dilation 7 metamaterial cloaking 8 pilot wave 9 wormhole // m.setField("standing wave") //1 standing wave 2 perfect diamagnetism 3 negative mass 4 molecular assembler 5 plasma torch 6 time dilation 7 metamaterial cloaking 8 pilot wave 9 wormhole
// simulation.molecularMode = 2 // simulation.molecularMode = 2
// m.damage(0.1); // m.damage(0.1);
// b.giveGuns("nail gun") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser // b.giveGuns("nail gun") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// b.giveGuns("foam") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser // b.giveGuns("foam") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// b.guns[3].ammo = 100000000 // b.guns[3].ammo = 100000000
// tech.giveTech("recycling") // tech.giveTech("recycling")
// tech.giveTech("pressure vessel") // tech.giveTech("fine-structure constant")
// for (let i = 0; i < 1; ++i) tech.giveTech("bot fabrication") // for (let i = 0; i < 1; ++i) tech.giveTech("bot fabrication")
// for (let i = 0; i < 1; ++i) tech.giveTech("accretion") // for (let i = 0; i < 1; ++i) tech.giveTech("accretion")
// for (let i = 0; i < 1; ++i) tech.giveTech("superdeterminism") // for (let i = 0; i < 1; ++i) tech.giveTech("superdeterminism")

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@@ -2474,6 +2474,7 @@ const m = {
return `gain the <strong class='color-coupling'>coupling</strong> effects of <strong>all</strong> <strong class='color-f'>fields</strong>` return `gain the <strong class='color-coupling'>coupling</strong> effects of <strong>all</strong> <strong class='color-f'>fields</strong>`
case 1: //standing wave case 1: //standing wave
return `<span style = 'font-size:95%;'><strong>deflecting</strong> condenses +${couple.toFixed(1)} <strong class='color-s'>ice IX</strong></span>` return `<span style = 'font-size:95%;'><strong>deflecting</strong> condenses +${couple.toFixed(1)} <strong class='color-s'>ice IX</strong></span>`
// return `+${couple.toFixed(1)} <strong class='color-d'>damage</strong> per max <strong class='color-f'>energy</strong>`
case 2: //perfect diamagnetism case 2: //perfect diamagnetism
return `<span style = 'font-size:95%;'><strong>deflecting</strong> condenses +${couple.toFixed(1)} <strong class='color-s'>ice IX</strong></span>` return `<span style = 'font-size:95%;'><strong>deflecting</strong> condenses +${couple.toFixed(1)} <strong class='color-s'>ice IX</strong></span>`
// return `<span style = 'font-size:89%;'><strong>invulnerable</strong> <strong>+${2*couple}</strong> seconds post collision</span>` // return `<span style = 'font-size:89%;'><strong>invulnerable</strong> <strong>+${2*couple}</strong> seconds post collision</span>`

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@@ -3045,7 +3045,7 @@ const tech = {
effect() { effect() {
tech.isHealAttract = true tech.isHealAttract = true
powerUps.setPowerUpMode(); powerUps.setPowerUpMode();
for (let i = 0; i < 6; i++) powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "heal"); for (let i = 0; i < 3; i++) powerUps.spawn(m.pos.x + 100 * (Math.random() - 0.5), m.pos.y + 100 * (Math.random() - 0.5), "heal");
}, },
remove() { remove() {
tech.isHealAttract = false tech.isHealAttract = false
@@ -3089,7 +3089,7 @@ const tech = {
}, },
requires: "", requires: "",
effect() { effect() {
tech.healthDrain += 0.019; tech.healthDrain += 0.02;
}, },
remove() { remove() {
tech.healthDrain = 0; tech.healthDrain = 0;

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@@ -1,26 +1,12 @@
******************************************************** NEXT PATCH ************************************************** ******************************************************** NEXT PATCH **************************************************
new favicon some new images
heal power up overheals don't consume the entire heal power up
accretion works with all fields except wormhole
(only because wormhole eat up heals so it's bad)
spawns 6 -> 3 heals
pilot wave 1 -> 2 extra power up choices
standing wave 66 -> 150 max energy
electronegativity 0.1% -> 0.15% energy per energy (10->15% damage at 100 energy)
a few more images
bug fixes bug fixes
*********************************************************** TODO ***************************************************** *********************************************************** TODO *****************************************************
tech: thorns?
extend accretion to all fields
run the code in power ups
tech: using research spawns a heal and ammo tech: using research spawns a heal and ammo
Tech: relativity Tech: relativity
@@ -1211,7 +1197,8 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
field emitter - bipedal white robot spherical gun turret on bird legs field emitter - bipedal white robot spherical gun turret on bird legs
damaged dirty white robot spherical gun turret on bird legs in the style of Solarpunk damaged dirty white robot spherical gun turret on bird legs in the style of Solarpunk
a white spherical bipedal mech standing motionless while black lines travel quickly in the background, minimalist style --no arms --v5 a white spherical bipedal mech standing motionless while black lines travel quickly in the background, minimalist style --no arms --v5
standing wave - concentric transparent blue geometric circles science standing wave - a 3-D cyan transparent nested concentric aligned centered sphere with rings
by Philippe Starck
perfect diamagnetism - physics magnetic field chalk diagram perfect diamagnetism - physics magnetic field chalk diagram
time dilation - graphic of a hyperbolic equation Luminogram time dilation - graphic of a hyperbolic equation Luminogram
negative mass - Blacklight painting by Moebius negative mass - Blacklight painting by Moebius