bugs and images
some new images bug fixes
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BIN
img/ternary.webp
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@@ -27,14 +27,14 @@ const level = {
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// m.immuneCycle = Infinity //you can't take damage
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// m.immuneCycle = Infinity //you can't take damage
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// tech.tech[297].frequency = 100
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// tech.tech[297].frequency = 100
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// m.couplingChange(5)
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// m.couplingChange(5)
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// m.setField("negative mass") //1 standing wave 2 perfect diamagnetism 3 negative mass 4 molecular assembler 5 plasma torch 6 time dilation 7 metamaterial cloaking 8 pilot wave 9 wormhole
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// m.setField("standing wave") //1 standing wave 2 perfect diamagnetism 3 negative mass 4 molecular assembler 5 plasma torch 6 time dilation 7 metamaterial cloaking 8 pilot wave 9 wormhole
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// simulation.molecularMode = 2
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// simulation.molecularMode = 2
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// m.damage(0.1);
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// m.damage(0.1);
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// b.giveGuns("nail gun") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.giveGuns("nail gun") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.giveGuns("foam") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.giveGuns("foam") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.guns[3].ammo = 100000000
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// b.guns[3].ammo = 100000000
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// tech.giveTech("recycling")
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// tech.giveTech("recycling")
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// tech.giveTech("pressure vessel")
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// tech.giveTech("fine-structure constant")
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// for (let i = 0; i < 1; ++i) tech.giveTech("bot fabrication")
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// for (let i = 0; i < 1; ++i) tech.giveTech("bot fabrication")
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// for (let i = 0; i < 1; ++i) tech.giveTech("accretion")
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// for (let i = 0; i < 1; ++i) tech.giveTech("accretion")
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// for (let i = 0; i < 1; ++i) tech.giveTech("superdeterminism")
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// for (let i = 0; i < 1; ++i) tech.giveTech("superdeterminism")
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@@ -2474,6 +2474,7 @@ const m = {
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return `gain the <strong class='color-coupling'>coupling</strong> effects of <strong>all</strong> <strong class='color-f'>fields</strong>`
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return `gain the <strong class='color-coupling'>coupling</strong> effects of <strong>all</strong> <strong class='color-f'>fields</strong>`
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case 1: //standing wave
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case 1: //standing wave
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return `<span style = 'font-size:95%;'><strong>deflecting</strong> condenses +${couple.toFixed(1)} <strong class='color-s'>ice IX</strong></span>`
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return `<span style = 'font-size:95%;'><strong>deflecting</strong> condenses +${couple.toFixed(1)} <strong class='color-s'>ice IX</strong></span>`
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// return `+${couple.toFixed(1)} <strong class='color-d'>damage</strong> per max <strong class='color-f'>energy</strong>`
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case 2: //perfect diamagnetism
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case 2: //perfect diamagnetism
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return `<span style = 'font-size:95%;'><strong>deflecting</strong> condenses +${couple.toFixed(1)} <strong class='color-s'>ice IX</strong></span>`
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return `<span style = 'font-size:95%;'><strong>deflecting</strong> condenses +${couple.toFixed(1)} <strong class='color-s'>ice IX</strong></span>`
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// return `<span style = 'font-size:89%;'><strong>invulnerable</strong> <strong>+${2*couple}</strong> seconds post collision</span>`
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// return `<span style = 'font-size:89%;'><strong>invulnerable</strong> <strong>+${2*couple}</strong> seconds post collision</span>`
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@@ -3045,7 +3045,7 @@ const tech = {
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effect() {
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effect() {
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tech.isHealAttract = true
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tech.isHealAttract = true
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powerUps.setPowerUpMode();
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powerUps.setPowerUpMode();
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for (let i = 0; i < 6; i++) powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "heal");
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for (let i = 0; i < 3; i++) powerUps.spawn(m.pos.x + 100 * (Math.random() - 0.5), m.pos.y + 100 * (Math.random() - 0.5), "heal");
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},
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},
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remove() {
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remove() {
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tech.isHealAttract = false
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tech.isHealAttract = false
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@@ -3089,7 +3089,7 @@ const tech = {
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},
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},
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requires: "",
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requires: "",
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effect() {
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effect() {
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tech.healthDrain += 0.019;
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tech.healthDrain += 0.02;
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},
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},
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remove() {
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remove() {
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tech.healthDrain = 0;
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tech.healthDrain = 0;
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21
todo.txt
@@ -1,26 +1,12 @@
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******************************************************** NEXT PATCH **************************************************
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******************************************************** NEXT PATCH **************************************************
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new favicon
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some new images
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heal power up overheals don't consume the entire heal power up
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accretion works with all fields except wormhole
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(only because wormhole eat up heals so it's bad)
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spawns 6 -> 3 heals
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pilot wave 1 -> 2 extra power up choices
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standing wave 66 -> 150 max energy
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electronegativity 0.1% -> 0.15% energy per energy (10->15% damage at 100 energy)
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a few more images
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bug fixes
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bug fixes
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*********************************************************** TODO *****************************************************
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*********************************************************** TODO *****************************************************
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tech: thorns?
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extend accretion to all fields
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run the code in power ups
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tech: using research spawns a heal and ammo
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tech: using research spawns a heal and ammo
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Tech: relativity
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Tech: relativity
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@@ -1211,7 +1197,8 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
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field emitter - bipedal white robot spherical gun turret on bird legs
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field emitter - bipedal white robot spherical gun turret on bird legs
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damaged dirty white robot spherical gun turret on bird legs in the style of Solarpunk
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damaged dirty white robot spherical gun turret on bird legs in the style of Solarpunk
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a white spherical bipedal mech standing motionless while black lines travel quickly in the background, minimalist style --no arms --v5
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a white spherical bipedal mech standing motionless while black lines travel quickly in the background, minimalist style --no arms --v5
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standing wave - concentric transparent blue geometric circles science
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standing wave - a 3-D cyan transparent nested concentric aligned centered sphere with rings
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by Philippe Starck
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perfect diamagnetism - physics magnetic field chalk diagram
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perfect diamagnetism - physics magnetic field chalk diagram
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time dilation - graphic of a hyperbolic equation Luminogram
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time dilation - graphic of a hyperbolic equation Luminogram
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negative mass - Blacklight painting by Moebius
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negative mass - Blacklight painting by Moebius
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