lore chapters: 3,4

2 more lore chapters (5 total now)
entering testing mode makes a sound now

reduced the requirements and frequency for many tech so that they may show up in "less optimal" situations
  I hope this will increase build variety and also give more value to making good tech choices
countless bug fixes and wording fixes

mobs have a new trait mob[i].damageReduction
This commit is contained in:
landgreen
2021-07-21 07:01:46 -07:00
parent d50cd540fa
commit 34d295cf48
11 changed files with 503 additions and 247 deletions

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@@ -1,14 +1,58 @@
******************************************************** NEXT PATCH ********************************************************
spore tech - nematodes - replace spores with 1/2 as many worms that do 200% more damage
worms are also a bit faster, last longer, have better reaction times
a cool worm graphic, and a simple searching behavior if they haven't found a mob
2 more lore chapters (5 total now)
entering testing mode makes a sound now
mycelial fragmentation - makes 6 extra spores during growth phase (was 4)
reduced the requirements and frequency for many tech so that they may show up in "less optimal" situations
I hope this will increase build variety and also give more value to making good tech choices
countless bug fixes and wording fixes
historyBoss has less health, slower tracking, and more damage
mobs have a new trait mob[i].damageReduction
******************************************************** TODO ********************************************************
perfect diamagnetism field stays when you aren't holding field
good for perfect because it doesn't use energy
holding field moves it the player
level with mobs that follow a genetic algorithm
mobs have genes
the last mob that did damage saves it's genes to local storage
new mobs have the saved genes, but with some random mutations
mutations need to be balanced to prevent a gene from moving towards infinity
total genome must equal 1 (100%)
binary genes have a flat cost
example: phasing through walls might cost 0.2
spectrum genes have a rate
example: acceleration cost 0.01 per 0.001
possible genes
genes should only effect it's ability to touch the player
so not damage?
genome: spectrum
acceleration
top speed / air friction
damageReduction
duration?
health decreases naturally?
or they just go away like bullets?
spawn rate
look frequency / memory?
genome: binary
go through walls
blink/teleport (like striker)
grow when near target
split into two
shielded
occurs in a specialized level
named: gene lab, gene factory, genetic lab, genome facility
in the level sequence after lab and before gauntlet?
level ends after a period of time
exit is hidden until time is up and it appears
the level tests player durability/evasion
this is a nice contrast to the final level that tests damage output, and the gauntlet which tests AoE damage
scrolling console history in pause menu?
also make tech, guns scrolling?
@@ -18,8 +62,6 @@ pause should at least show the last in game console message
make the player get a buff after using wormhole
while energy lasts: drain energy and give damage buff
Tech: "Induced Oscillation": When using phonon, if a block vibrates after it gets hit from a phonon, it has a chance of oscillating and creating an additional phonon coming from the block. The chance is higher the closer the block is to the source of the oscillation.
tech: quantized shields - harmonic standing wave field can only lose 33 energy per hit
draw 1,2,3 levels of the field based on energy?
the blocked value only scales up to 2x or 4x (33 energy) blocked
@@ -186,6 +228,9 @@ n-gon outreach ideas
******************************************************** BUGS ********************************************************
blocks on buttons teleport into the button endlessly if they are being slowly floated away
maybe add a cooldown?
ants marching outline doesn't sync right on safari anymore.
door to exit in vats does nothing
@@ -270,6 +315,12 @@ map: observatory
******************************************************** MOBS ********************************************************
mobs that buff the stats of mobs when they die
nearby mobs
boss is a group of mobs, they buff each other
give the buff a ramp up time
so there is an advantage to kill them all at once
mob that spawns eggs after they die
eggs don't attack but grow back into a mob after about 10s
@@ -346,6 +397,7 @@ possible names for tech
eternal inflation
hypergraph
gnarl
SQUID (for superconducting quantum interference device) is a very sensitive magnetometer used to measure extremely subtle magnetic fields, based on superconducting loops containing Josephson junctions.
a tutorial / lore intro
needs to be optional so it doesn't slow experienced players