lore chapters: 3,4
2 more lore chapters (5 total now) entering testing mode makes a sound now reduced the requirements and frequency for many tech so that they may show up in "less optimal" situations I hope this will increase build variety and also give more value to making good tech choices countless bug fixes and wording fixes mobs have a new trait mob[i].damageReduction
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66
todo.txt
66
todo.txt
@@ -1,14 +1,58 @@
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******************************************************** NEXT PATCH ********************************************************
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spore tech - nematodes - replace spores with 1/2 as many worms that do 200% more damage
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worms are also a bit faster, last longer, have better reaction times
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a cool worm graphic, and a simple searching behavior if they haven't found a mob
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2 more lore chapters (5 total now)
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entering testing mode makes a sound now
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mycelial fragmentation - makes 6 extra spores during growth phase (was 4)
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reduced the requirements and frequency for many tech so that they may show up in "less optimal" situations
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I hope this will increase build variety and also give more value to making good tech choices
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countless bug fixes and wording fixes
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historyBoss has less health, slower tracking, and more damage
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mobs have a new trait mob[i].damageReduction
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******************************************************** TODO ********************************************************
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perfect diamagnetism field stays when you aren't holding field
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good for perfect because it doesn't use energy
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holding field moves it the player
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level with mobs that follow a genetic algorithm
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mobs have genes
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the last mob that did damage saves it's genes to local storage
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new mobs have the saved genes, but with some random mutations
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mutations need to be balanced to prevent a gene from moving towards infinity
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total genome must equal 1 (100%)
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binary genes have a flat cost
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example: phasing through walls might cost 0.2
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spectrum genes have a rate
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example: acceleration cost 0.01 per 0.001
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possible genes
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genes should only effect it's ability to touch the player
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so not damage?
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genome: spectrum
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acceleration
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top speed / air friction
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damageReduction
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duration?
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health decreases naturally?
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or they just go away like bullets?
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spawn rate
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look frequency / memory?
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genome: binary
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go through walls
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blink/teleport (like striker)
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grow when near target
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split into two
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shielded
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occurs in a specialized level
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named: gene lab, gene factory, genetic lab, genome facility
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in the level sequence after lab and before gauntlet?
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level ends after a period of time
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exit is hidden until time is up and it appears
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the level tests player durability/evasion
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this is a nice contrast to the final level that tests damage output, and the gauntlet which tests AoE damage
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scrolling console history in pause menu?
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also make tech, guns scrolling?
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@@ -18,8 +62,6 @@ pause should at least show the last in game console message
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make the player get a buff after using wormhole
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while energy lasts: drain energy and give damage buff
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Tech: "Induced Oscillation": When using phonon, if a block vibrates after it gets hit from a phonon, it has a chance of oscillating and creating an additional phonon coming from the block. The chance is higher the closer the block is to the source of the oscillation.
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tech: quantized shields - harmonic standing wave field can only lose 33 energy per hit
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draw 1,2,3 levels of the field based on energy?
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the blocked value only scales up to 2x or 4x (33 energy) blocked
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@@ -186,6 +228,9 @@ n-gon outreach ideas
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******************************************************** BUGS ********************************************************
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blocks on buttons teleport into the button endlessly if they are being slowly floated away
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maybe add a cooldown?
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ants marching outline doesn't sync right on safari anymore.
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door to exit in vats does nothing
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@@ -270,6 +315,12 @@ map: observatory
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******************************************************** MOBS ********************************************************
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mobs that buff the stats of mobs when they die
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nearby mobs
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boss is a group of mobs, they buff each other
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give the buff a ramp up time
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so there is an advantage to kill them all at once
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mob that spawns eggs after they die
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eggs don't attack but grow back into a mob after about 10s
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@@ -346,6 +397,7 @@ possible names for tech
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eternal inflation
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hypergraph
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gnarl
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SQUID (for superconducting quantum interference device) is a very sensitive magnetometer used to measure extremely subtle magnetic fields, based on superconducting loops containing Josephson junctions.
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a tutorial / lore intro
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needs to be optional so it doesn't slow experienced players
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