lore chapters: 3,4
2 more lore chapters (5 total now) entering testing mode makes a sound now reduced the requirements and frequency for many tech so that they may show up in "less optimal" situations I hope this will increase build variety and also give more value to making good tech choices countless bug fixes and wording fixes mobs have a new trait mob[i].damageReduction
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@@ -1869,7 +1869,7 @@ const b = {
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do() {
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ctx.beginPath(); //draw nematode
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ctx.moveTo(this.position.x, this.position.y);
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const dir = Vector.mult(Vector.normalise(this.velocity), -Math.min(80, 7 * this.speed))
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const dir = Vector.mult(Vector.normalise(this.velocity), -Math.min(45, 7 * this.speed))
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const tail = Vector.add(this.position, dir)
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ctx.lineTo(tail.x, tail.y);
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ctx.lineWidth = 6;
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