neutronium
tech: neutronium - 90% harm reduce while field is active, 33% slower move speed (requires negative mass field) tech: charmed baryon - 0 cost wormhole, 33% slower move speed harpoon tech: reticulum now always fires extra harpoons even if there are no targets tech.removeTech() method has been improved bug fixes
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14
js/level.js
14
js/level.js
@@ -15,14 +15,14 @@ const level = {
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// localSettings.levelsClearedLastGame = 10
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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// simulation.isHorizontalFlipped = true
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// m.setField("plasma torch")
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// b.giveGuns("nail gun")
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// m.setField("negative mass")
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// b.giveGuns("harpoon")
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// tech.giveTech("rotary cannon")
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// tech.giveTech("pneumatic actuator")
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// tech.giveTech("fragmentation")
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// tech.giveTech("rivet gun")
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// for (let i = 0; i < 2; i++) tech.giveTech("refractory metal")
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// tech.giveTech("all-stars")
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// for (let i = 0; i < 3; i++) tech.giveTech("overcharge")
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// for (let i = 0; i < 9; i++) tech.giveTech("reticulum")
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// for (let i = 0; i < 2; i++) tech.giveTech("laser-bot")
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// tech.isCancelDuplication = true
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@@ -2309,14 +2309,14 @@ const level = {
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spawn.mapRect(5300, -275, 50, 175);
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spawn.mapRect(5050, -100, 50, 150);
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spawn.mapRect(4850, -275, 50, 175);
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level.difficultyIncrease(40) //30 is near max on hard //60 is near max on why
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spawn.starter(1900, -500, 200) //big boy
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// level.difficultyIncrease(40) //30 is near max on hard //60 is near max on why
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// spawn.starter(1900, -500, 200) //big boy
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// spawn.blockGroup(1900, -500)
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// for (let i = 0; i < 10; ++i) spawn.bodyRect(1600 + 5, -500, 30, 40);
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// spawn.laserBombingBoss(1900, -500)
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// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
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// spawn.slashBoss(1900, -500)
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// spawn.slasher(1900, -500)
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spawn.sucker(1900, -500)
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// spawn.shield(mob[mob.length - 1], 1900, -500, 1);
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// mob[mob.length - 1].isShielded = true
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// spawn.growBossCulture(1200, -500)
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