builds, drone balance, recursive heal mod fixed

This commit is contained in:
landgreen
2019-12-02 05:24:43 -08:00
parent 65977ce5aa
commit 349a6cf211
5 changed files with 61 additions and 46 deletions

View File

@@ -14,10 +14,10 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// game.difficulty = 6; //for testing to simulate possible mobs spawns
// level.startBuildRun(6)
// level.startBuildRun(2)
// b.giveGuns(11)
// mech.fieldUpgrades[2].effect();
// b.giveMod(20)
// b.giveMod(13)
// spawn.pickList = ["ghoster", "ghoster"]
this.intro(); //starting level
@@ -41,30 +41,39 @@ const level = {
builds: [ // choose 5 total: guns, mods, and field
() => {
mech.fieldUpgrades[2].effect();
b.giveMod(6)
b.giveMod(8)
b.giveMod(9)
b.giveMod(5)
b.giveMod(12)
b.giveMod(15)
b.giveMod(18)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: melee</h2>", 300);
game.makeTextLog("<h2>build: wild melee</h2>", 300);
},
() => {
b.giveGuns(13)
mech.fieldUpgrades[5].effect();
b.giveMod(8)
b.giveMod(3)
b.giveMod(11)
// mech.fieldUpgrades[5].effect();
b.giveMod(7)
b.giveMod(16)
b.giveMod(17)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: drones</h2>", 300);
game.makeTextLog("<h2>build: hive master</h2><em>zoom in and out with +/-</em>", 300);
},
() => {
// b.giveGuns(13)
mech.fieldUpgrades[5].effect();
b.giveMod(6)
b.giveMod(8)
b.giveMod(9)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: drone close range</h2>", 300);
},
() => {
b.giveGuns(8)
mech.fieldUpgrades[4].effect();
b.giveMod(4)
b.giveMod(5)
b.giveMod(16)
b.giveMod(19)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: flak</h2>", 300);
game.makeTextLog("<h2>build: anti-air</h2>", 300);
},
() => {
b.giveMod(6)
@@ -73,7 +82,7 @@ const level = {
b.giveMod(13)
b.giveMod(14)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: block thrower</h2>", 300);
game.makeTextLog("<h2>build: fastball</h2>", 300);
},
() => {
b.giveGuns(5)
@@ -82,7 +91,7 @@ const level = {
b.giveMod(8)
b.giveMod(15)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: stealth shotgun</h2>", 300);
game.makeTextLog("<h2>build: stealth</h2>", 300);
},
() => {
b.giveGuns(2)
@@ -102,6 +111,15 @@ const level = {
game.replaceTextLog = true;
game.makeTextLog("<h2>build: laser tag</h2>", 300);
},
() => {
b.giveGuns(12)
mech.fieldUpgrades[6].effect();
b.giveMod(3)
b.giveMod(6)
b.giveMod(7)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: phased spores</h2>", 300);
},
],
startBuildRun(build) {
level.builds[build]()