tech: ricochet -  nails bounce off mobs and hit other mobs with extra damage per ricochet

tech: dye laser - 20% efficiency and 20% damage
laser diode renamed infrared diode
  40 -> 50% efficiency but you can't see the laser beam
laser-bots acquire new targets much faster
iridescence 88 -> 100% damage, a tiny bit harder to hit center of mobs
   stacks up to 3 -> 9

dynamic equilibrium scales damage with defense
  goes up to 9x stacks
neutronium 25 -> 20% slower movement

revolutionBoss laser swords are much slower and shorter
  but they do more damage
This commit is contained in:
landgreen
2022-07-29 10:08:10 -07:00
parent eafadff785
commit 3434869989
7 changed files with 221 additions and 223 deletions

View File

@@ -1,23 +1,24 @@
******************************************************** NEXT PATCH **************************************************
field tech: patch - after cloaking recover 75% of last health lost using that much energy
taking damage now forces decloaking
field tech: dynamic equilibrium - increase damage by 5% the value of your last health loss
tech: ricochet - nails bounce off mobs and hit other mobs with extra damage per ricochet
foam has less velocity after a mob it's stuck to dies
snakeBoss becomes vulnerable if you remove any of the first 3 body segments
body segments have more health
tech: dye laser - 20% efficiency and 20% damage
laser diode renamed infrared diode
40 -> 50% efficiency but you can't see the laser beam
laser-bots acquire new targets much faster
iridescence 88 -> 100% damage, a tiny bit harder to hit center of mobs
stacks up to 3 -> 9
bug fix: quantum eraser now removes mobs in a more random order
it used to have a too low chance to remove bosses
dynamic equilibrium scales damage with defense
goes up to 9x stacks
neutronium 25 -> 20% slower movement
revolutionBoss laser swords are much slower and shorter
but they do more damage
*********************************************************** TODO *****************************************************
labs room:
low gravity zone
a button that toggles it on/off
boss mechanics
mob mechanics
bullets hit player and stay attached for 4-5 seconds, slowing player
hopperBullets?
black hole sucker effect on tail
@@ -25,10 +26,14 @@ boss mechanics
draw pair of circles at 2 different locations, like beetle wings flapping
draw as ellipse
damage player if caught in wings
tech: ricochet after nails do damage, the nail fires at a different nearby mobs
can reuse some targeted nail code
don't target 'who' you just damaged
vines
attached to map and grows, a series of spheres connected by vines
if node dies it's removed from tree
vine do
keeps track of connection tree
nested object with nesting to show connection
spawns new nodes
draws connections as quad lines
tech: You can place an extra perfect diamagnatism field on the map