ricochet
tech: ricochet - nails bounce off mobs and hit other mobs with extra damage per ricochet tech: dye laser - 20% efficiency and 20% damage laser diode renamed infrared diode 40 -> 50% efficiency but you can't see the laser beam laser-bots acquire new targets much faster iridescence 88 -> 100% damage, a tiny bit harder to hit center of mobs stacks up to 3 -> 9 dynamic equilibrium scales damage with defense goes up to 9x stacks neutronium 25 -> 20% slower movement revolutionBoss laser swords are much slower and shorter but they do more damage
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39
todo.txt
39
todo.txt
@@ -1,23 +1,24 @@
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******************************************************** NEXT PATCH **************************************************
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field tech: patch - after cloaking recover 75% of last health lost using that much energy
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taking damage now forces decloaking
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field tech: dynamic equilibrium - increase damage by 5% the value of your last health loss
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tech: ricochet - nails bounce off mobs and hit other mobs with extra damage per ricochet
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foam has less velocity after a mob it's stuck to dies
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snakeBoss becomes vulnerable if you remove any of the first 3 body segments
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body segments have more health
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tech: dye laser - 20% efficiency and 20% damage
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laser diode renamed infrared diode
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40 -> 50% efficiency but you can't see the laser beam
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laser-bots acquire new targets much faster
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iridescence 88 -> 100% damage, a tiny bit harder to hit center of mobs
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stacks up to 3 -> 9
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bug fix: quantum eraser now removes mobs in a more random order
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it used to have a too low chance to remove bosses
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dynamic equilibrium scales damage with defense
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goes up to 9x stacks
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neutronium 25 -> 20% slower movement
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revolutionBoss laser swords are much slower and shorter
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but they do more damage
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*********************************************************** TODO *****************************************************
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labs room:
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low gravity zone
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a button that toggles it on/off
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boss mechanics
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mob mechanics
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bullets hit player and stay attached for 4-5 seconds, slowing player
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hopperBullets?
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black hole sucker effect on tail
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@@ -25,10 +26,14 @@ boss mechanics
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draw pair of circles at 2 different locations, like beetle wings flapping
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draw as ellipse
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damage player if caught in wings
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tech: ricochet after nails do damage, the nail fires at a different nearby mobs
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can reuse some targeted nail code
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don't target 'who' you just damaged
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vines
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attached to map and grows, a series of spheres connected by vines
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if node dies it's removed from tree
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vine do
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keeps track of connection tree
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nested object with nesting to show connection
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spawns new nodes
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draws connections as quad lines
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tech: You can place an extra perfect diamagnatism field on the map
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