tech: ricochet -  nails bounce off mobs and hit other mobs with extra damage per ricochet

tech: dye laser - 20% efficiency and 20% damage
laser diode renamed infrared diode
  40 -> 50% efficiency but you can't see the laser beam
laser-bots acquire new targets much faster
iridescence 88 -> 100% damage, a tiny bit harder to hit center of mobs
   stacks up to 3 -> 9

dynamic equilibrium scales damage with defense
  goes up to 9x stacks
neutronium 25 -> 20% slower movement

revolutionBoss laser swords are much slower and shorter
  but they do more damage
This commit is contained in:
landgreen
2022-07-29 10:08:10 -07:00
parent eafadff785
commit 3434869989
7 changed files with 221 additions and 223 deletions

View File

@@ -16,7 +16,7 @@ const level = {
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// simulation.enableConstructMode() //used to build maps in testing mode
// level.difficultyIncrease(4 * 4) //30 is near max on hard //60 is near max on why
// level.difficultyIncrease(6 * 4) //30 is near max on hard //60 is near max on why
// simulation.isHorizontalFlipped = true
// m.maxHealth = m.health = 100
// powerUps.research.changeRerolls(100000)
@@ -24,20 +24,21 @@ const level = {
// powerUps.research.changeRerolls(100)
// tech.tech[297].frequency = 100
// b.guns[0].ammo = 10000
// m.setField("negative mass") //molecular assembler time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass
// b.giveGuns("nail gun") //0 nail gun 1 shotgun 2 super balls 3 matter wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// tech.giveTech("dynamic equilibrium")
// tech.giveTech("quantum eraser");
// tech.giveTech("patch");
// tech.giveTech("polyurethane foam")
// for (let i = 0; i < 100; ++i) tech.giveTech("nail-bot")
// for (let i = 0; i < 1; ++i) tech.giveTech("electric generator")
// for (let i = 0; i < 9; i++) tech.giveTech("compound lens")
// m.setField("molecular assembler") //molecular assembler time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass
// b.giveGuns("laser") //0 nail gun 1 shotgun 2 super balls 3 matter wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// tech.giveTech("infrared diode");
// tech.giveTech("active cooling");
// tech.giveTech("pulse")
// for (let i = 0; i < 1; ++i) tech.giveTech("slow light")
// for (let i = 0; i < 1; ++i) tech.giveTech("free-electron laser")
// m.damage(0.1);
// for (let i = 0; i < 1; i++) tech.giveTech("dynamic equilibrium")
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
// spawn.starter(1900, -500, 100)
// spawn.snakeBoss(1900, -500)
// for (let i = 0; i < 10; ++i) spawn.grower(1900, -500)
// spawn.starter(1900, -500, 200)
// spawn.starter(1900, -500, 50)
// spawn.revolutionBoss(1900, -500)
// for (let i = 0; i < 10; ++i) spawn.starter(1900 + 300 * Math.random(), -500 + 300 * Math.random())
// level.testing(); //not in rotation, used for testing
// for (let i = 0; i < 7; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "research");
// for (let i = 0; i < 4; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "tech");