tech railgun - harpoon charge fires and no longer retracts, get 8x ammo from power ups
  railgun has auto-targeting, like harpoon
    the aiming graphic is gone
  disables filament, reticulum, toggling
  unlocks capacitor bank

mobs do 2% less harm to player
player does 0.5% more damage per level
Zeno's paradox removes 1/10 -> 1/12 -> 1/14 (7%) health every 5 seconds
drone gun gets 10% more ammo

harpoon damage reduced by 15%
random bots have a 100% -> 66% chance to match your upgraded bot type
phonon has 1/8 -> 1/9 less ammo than matter wave
Penrose process gain 63 -> 53 energy when wormhole eats blocks
transdimensional spores makes 20% fewer spores when wormhole eats blocks

bugfixes
This commit is contained in:
landgreen
2022-02-19 13:21:33 -08:00
parent e913fb3548
commit 33fe8faff9
8 changed files with 907 additions and 720 deletions

View File

@@ -1,29 +1,47 @@
******************************************************** NEXT PATCH **************************************************
new reactor boss - mineBoss
1/3 chance for 1 of 3 different bosses to spawn on the reactor level
tech railgun - harpoon charge fires and no longer retracts, get 8x ammo from power ups
railgun has auto-targeting, like harpoon
the aiming graphic is gone
disables filament, reticulum, toggling
unlocks capacitor bank
harpoon starts with 10->3 ammo, and still gets 1 ammo per powerUpx
network effect damage per bot 7->6%
perimeter defense harm reduction 8->7%
mobs do 2% less harm to player
player does 0.5% more damage per level
Zeno's paradox removes 1/10 -> 1/12 -> 1/14 (7%) health every 5 seconds
drone gun gets 10% more ammo
bug fix decoherence
harpoon damage reduced by 15%
random bots have a 100% -> 66% chance to match your upgraded bot type
phonon has 1/8 -> 1/9 less ammo than matter wave
Penrose process gain 63 -> 53 energy when wormhole eats blocks
transdimensional spores makes 20% fewer spores when wormhole eats blocks
bugfixes
******************************************************** TODO ********************************************************
tech: when this tech is ejected spawn one of every power up type
JUNK tech?
railgun feels like a downgrade from harpoon
buff railgun
increase harpoon size
nerf harpoon
shrink crouch mode harpoon size
try to get grappling hook working again
bug - does any url sharing work?
setting to remove UI, except health bar
except active gun? to see ammo
checkbox in pause and in settings
+damage for each different bot type you have
disables bot upgrades?
improve rail gun / use ammo to crouch fire style for harpoon
spend ammo to get some tech
ammo cost on reticulum
spend ammo to make harpoon radioactive
tech disables filament and unaaq? probably don't need to
give rail gun the auto targeting
improve auto-target with a tech?
you already tried this and target probably can't get better
try to get grappling hook working again
tech doing damage refunds up to 50% of damage take in last 10 seconds
use history[] to manage this?
@@ -42,7 +60,9 @@ make a seed/hash system that controls only the tech/guns/fields shown
tech upgrade to anthropic principle to make it trigger at 50% life and 0% once per map
JUNK tech: https://bindingofisaacrebirth.fandom.com/wiki/Damocles
tech: spontaneous collapse - very low chance of something to occur
JUNK tech
https://bindingofisaacrebirth.fandom.com/wiki/Damocles
cloaking field doesn't show energy over max