pilot wave is a bit slower
spammable methods of energy generation no longer work while immune to damage rail-gun, flip-flop, dynamo-bots, ice-IX, energy siphon pilot wave follows the mouse a bit slower (I think this is actually a buff, because blocks stay in the field better) a newly clicked pilot wave now begins at the player, not the mouse (this is just because it looks cool) tech: many worlds, now only spawns 1 tech (use to spawn a heal, ammo, research too)
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22
todo.txt
22
todo.txt
@@ -1,15 +1,15 @@
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******************************************************** NEXT PATCH ********************************************************
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ice-IX does 15% more damage
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spammable methods of energy generation no longer work while immune to damage
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rail-gun, flip-flop, dynamo-bots, ice-IX, energy siphon
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tech: WIMPs - an indestructible harmful particle slowly chases you
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spawn 2-3 research at the end of each level
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experimental mode : WIMPS chase you
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pilot wave follows the mouse a bit slower
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(I think this is actually a buff, because blocks stay in the field better)
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a newly clicked pilot wave now begins at the player, not the mouse
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(this is just because it looks cool)
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beating the final boss looks a bit less like death and a bit more like winning
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also there are some text directions on how to enter endless mode (press T after you win)
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tech removed: 1-body problem
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tech: many worlds, now only spawns 1 tech
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(use to spawn a heal, ammo, research too)
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******************************************************** BUGS ********************************************************
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@@ -27,10 +27,6 @@ tech: strange attractor before at least 1 other tech
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crashed on this
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https://landgreen.github.io/sidescroller/index.html?&gun0=rail%20gun&tech1=mass%20driver&tech2=restitution&tech3=flywheel&tech4=Pauli%20exclusion&tech5=mass-energy%20equivalence&tech6=1st%20ionization%20energy&tech7=electrolytes&tech8=negative%20feedback&tech9=entropy%20exchange&tech10=anthropic%20principle&tech11=renormalization&tech12=Bayesian%20statistics&tech13=bubble%20fusion&tech14=replication&tech15=replication&tech16=futures%20exchange&tech17=commodities%20exchange&tech18=correlated%20damage&tech19=parthenogenesis&tech21=cardinality&tech22=half-wave%20rectifier&tech23=pair%20production&tech24=Lorentz%20transformation&tech25=time%20crystals&tech26=undefined&tech27=undefined&tech28=undefined&tech29=undefined&tech30=undefined&tech31=undefined&tech32=undefined&field=pilot%20wave&difficulty=6
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(once) CPT gun only rewound 0.25 seconds
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after a randomize run (non-unitary)
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had enough energy
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increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
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you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
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@@ -66,6 +62,7 @@ tech: MACHO - spawn a mob like WIMP that follows you and gives you a bonus
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let the player use research more like money
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spend it to do things
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buff some special tech and add a research cost
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tech: use the ability for power ups to have custom code
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attracted to player
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@@ -79,7 +76,6 @@ tech: picking up heal power ups when at full health does harm equal to the heal
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get 1% damage permanent
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turned into drones
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nail-gun, or ....
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1s after being fired your bullets turn:
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towards the nearest mob
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