pilot wave is a bit slower

spammable methods of energy generation no longer work while immune to damage
  rail-gun, flip-flop, dynamo-bots, ice-IX, energy siphon

pilot wave follows the mouse a bit slower
  (I think this is actually a buff, because blocks stay in the field better)
a newly clicked pilot wave now begins at the player, not the mouse
  (this is just because it looks cool)

tech: many worlds, now only spawns 1 tech
  (use to spawn a heal, ammo, research too)
This commit is contained in:
landgreen
2021-05-14 05:16:47 -07:00
parent 39c9b08b2e
commit 33ed7dddfa
8 changed files with 35 additions and 39 deletions

View File

@@ -1,15 +1,15 @@
******************************************************** NEXT PATCH ********************************************************
ice-IX does 15% more damage
spammable methods of energy generation no longer work while immune to damage
rail-gun, flip-flop, dynamo-bots, ice-IX, energy siphon
tech: WIMPs - an indestructible harmful particle slowly chases you
spawn 2-3 research at the end of each level
experimental mode : WIMPS chase you
pilot wave follows the mouse a bit slower
(I think this is actually a buff, because blocks stay in the field better)
a newly clicked pilot wave now begins at the player, not the mouse
(this is just because it looks cool)
beating the final boss looks a bit less like death and a bit more like winning
also there are some text directions on how to enter endless mode (press T after you win)
tech removed: 1-body problem
tech: many worlds, now only spawns 1 tech
(use to spawn a heal, ammo, research too)
******************************************************** BUGS ********************************************************
@@ -27,10 +27,6 @@ tech: strange attractor before at least 1 other tech
crashed on this
https://landgreen.github.io/sidescroller/index.html?&gun0=rail%20gun&tech1=mass%20driver&tech2=restitution&tech3=flywheel&tech4=Pauli%20exclusion&tech5=mass-energy%20equivalence&tech6=1st%20ionization%20energy&tech7=electrolytes&tech8=negative%20feedback&tech9=entropy%20exchange&tech10=anthropic%20principle&tech11=renormalization&tech12=Bayesian%20statistics&tech13=bubble%20fusion&tech14=replication&tech15=replication&tech16=futures%20exchange&tech17=commodities%20exchange&tech18=correlated%20damage&tech19=parthenogenesis&tech21=cardinality&tech22=half-wave%20rectifier&tech23=pair%20production&tech24=Lorentz%20transformation&tech25=time%20crystals&tech26=undefined&tech27=undefined&tech28=undefined&tech29=undefined&tech30=undefined&tech31=undefined&tech32=undefined&field=pilot%20wave&difficulty=6
(once) CPT gun only rewound 0.25 seconds
after a randomize run (non-unitary)
had enough energy
increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
@@ -66,6 +62,7 @@ tech: MACHO - spawn a mob like WIMP that follows you and gives you a bonus
let the player use research more like money
spend it to do things
buff some special tech and add a research cost
tech: use the ability for power ups to have custom code
attracted to player
@@ -79,7 +76,6 @@ tech: picking up heal power ups when at full health does harm equal to the heal
get 1% damage permanent
turned into drones
nail-gun, or ....
1s after being fired your bullets turn:
towards the nearest mob