pilot wave is a bit slower
spammable methods of energy generation no longer work while immune to damage rail-gun, flip-flop, dynamo-bots, ice-IX, energy siphon pilot wave follows the mouse a bit slower (I think this is actually a buff, because blocks stay in the field better) a newly clicked pilot wave now begins at the player, not the mouse (this is just because it looks cool) tech: many worlds, now only spawns 1 tech (use to spawn a heal, ammo, research too)
This commit is contained in:
@@ -791,7 +791,7 @@ const simulation = {
|
||||
if (!(simulation.cycle % 60) && !m.isBodiesAsleep) { //once a second
|
||||
//energy overfill
|
||||
if (m.energy > m.maxEnergy) m.energy = m.maxEnergy + (m.energy - m.maxEnergy) * tech.overfillDrain //every second energy above max energy loses 25%
|
||||
if (tech.isFlipFlopEnergy) {
|
||||
if (tech.isFlipFlopEnergy && m.immuneCycle < m.cycle) {
|
||||
if (tech.isFlipFlopOn) {
|
||||
m.energy += 0.22;
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user