pilot wave is a bit slower
spammable methods of energy generation no longer work while immune to damage rail-gun, flip-flop, dynamo-bots, ice-IX, energy siphon pilot wave follows the mouse a bit slower (I think this is actually a buff, because blocks stay in the field better) a newly clicked pilot wave now begins at the player, not the mouse (this is just because it looks cool) tech: many worlds, now only spawns 1 tech (use to spawn a heal, ammo, research too)
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@@ -1018,7 +1018,7 @@ const mobs = {
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if (this.isBoss) dmg *= 0.25
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//energy and heal drain should be calculated after damage boosts
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if (tech.energySiphon && dmg !== Infinity && this.isDropPowerUp) m.energy += Math.min(this.health, dmg) * tech.energySiphon
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if (tech.energySiphon && dmg !== Infinity && this.isDropPowerUp && m.immuneCycle < m.cycle) m.energy += Math.min(this.health, dmg) * tech.energySiphon
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if (tech.healthDrain && dmg !== Infinity && this.isDropPowerUp) {
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m.addHealth(Math.min(this.health, dmg) * tech.healthDrain)
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