rail gun balance (uses energy now)
This commit is contained in:
928
js/bullets.js
928
js/bullets.js
File diff suppressed because it is too large
Load Diff
19
js/index.js
19
js/index.js
@@ -2,20 +2,6 @@
|
|||||||
/* TODO: *******************************************
|
/* TODO: *******************************************
|
||||||
*****************************************************
|
*****************************************************
|
||||||
|
|
||||||
show difficulty increase text in custom mode
|
|
||||||
|
|
||||||
chart showing info about each mob type
|
|
||||||
can use css-grid chart like custom mod
|
|
||||||
|
|
||||||
add setting for random drops instead of choosing
|
|
||||||
|
|
||||||
custom mode
|
|
||||||
custom mode grey out mods that are bad, like selection based mods
|
|
||||||
|
|
||||||
change nail-bot's movement
|
|
||||||
maybe have it move in a circle around player?
|
|
||||||
high friction very high acceleration towards circle location
|
|
||||||
|
|
||||||
add mouse constraint in testing mode
|
add mouse constraint in testing mode
|
||||||
https://github.com/liabru/matter-js/blob/master/examples/events.js
|
https://github.com/liabru/matter-js/blob/master/examples/events.js
|
||||||
|
|
||||||
@@ -199,7 +185,7 @@ const build = {
|
|||||||
},
|
},
|
||||||
makeGrid() {
|
makeGrid() {
|
||||||
let text =
|
let text =
|
||||||
`<div style="display: flex; justify-content: space-around; align-items: center;">
|
`<div style="display: flex; justify-content: space-evenly; align-items: center;">
|
||||||
<svg class="SVG-button" onclick="build.startBuildRun()" width="105" height="55">
|
<svg class="SVG-button" onclick="build.startBuildRun()" width="105" height="55">
|
||||||
<g stroke='none' fill='#333' stroke-width="2" font-size="40px" font-family="Ariel, sans-serif">
|
<g stroke='none' fill='#333' stroke-width="2" font-size="40px" font-family="Ariel, sans-serif">
|
||||||
<text x="13" y="40">start</text>
|
<text x="13" y="40">start</text>
|
||||||
@@ -256,7 +242,7 @@ const build = {
|
|||||||
calculateCustomDifficulty() {
|
calculateCustomDifficulty() {
|
||||||
let difficulty = build.list.length * game.difficultyMode
|
let difficulty = build.list.length * game.difficultyMode
|
||||||
if (game.difficultyMode === 0) difficulty = build.list.length * 1 - 6
|
if (game.difficultyMode === 0) difficulty = build.list.length * 1 - 6
|
||||||
document.getElementById("starting-level").innerHTML = `starting level: <strong style="font-size:1.1em;">${difficulty}</strong>`
|
document.getElementById("starting-level").innerHTML = `starting level: <strong style="font-size:1.05em;">${difficulty}</strong>`
|
||||||
},
|
},
|
||||||
startBuildRun() {
|
startBuildRun() {
|
||||||
spawn.setSpawnList();
|
spawn.setSpawnList();
|
||||||
@@ -291,6 +277,7 @@ document.getElementById("build-button").addEventListener("click", () => {
|
|||||||
document.getElementById("info").style.display = 'inline'
|
document.getElementById("info").style.display = 'inline'
|
||||||
} else {
|
} else {
|
||||||
build.list = []
|
build.list = []
|
||||||
|
build.reset()
|
||||||
// let text = '<p>The difficulty increases by one level for each power up you choose.<br> <button type="button" id="build-begin-button" onclick="build.startBuildRun()">Begin Run</button></p>'
|
// let text = '<p>The difficulty increases by one level for each power up you choose.<br> <button type="button" id="build-begin-button" onclick="build.startBuildRun()">Begin Run</button></p>'
|
||||||
build.isShowingBuilds = true
|
build.isShowingBuilds = true
|
||||||
el.style.display = "grid"
|
el.style.display = "grid"
|
||||||
|
|||||||
@@ -14,12 +14,9 @@ const level = {
|
|||||||
start() {
|
start() {
|
||||||
if (level.levelsCleared === 0) {
|
if (level.levelsCleared === 0) {
|
||||||
// game.difficulty = 6; //for testing to simulate possible mobs spawns
|
// game.difficulty = 6; //for testing to simulate possible mobs spawns
|
||||||
// b.giveGuns(10)
|
// b.giveGuns(13)
|
||||||
// mech.setField(3)
|
// mech.setField(3)
|
||||||
// b.giveMod(11);
|
// b.giveMod(6);
|
||||||
// b.giveMod(11);
|
|
||||||
// b.giveMod(10);
|
|
||||||
// b.giveMod(11);
|
|
||||||
|
|
||||||
level.intro(); //starting level
|
level.intro(); //starting level
|
||||||
// level.testingMap();
|
// level.testingMap();
|
||||||
|
|||||||
10
js/mobs.js
10
js/mobs.js
@@ -1013,7 +1013,8 @@ const mobs = {
|
|||||||
},
|
},
|
||||||
//replace dead mob with a regular body
|
//replace dead mob with a regular body
|
||||||
replace(i) {
|
replace(i) {
|
||||||
if (this.leaveBody) {
|
//large mobs or too many bodies go intangible and fall until removed from game to help performance
|
||||||
|
if (this.leaveBody && this.mass < 10 && body.length < 50) {
|
||||||
const len = body.length;
|
const len = body.length;
|
||||||
body[len] = Matter.Bodies.fromVertices(this.position.x, this.position.y, this.vertices);
|
body[len] = Matter.Bodies.fromVertices(this.position.x, this.position.y, this.vertices);
|
||||||
Matter.Body.setVelocity(body[len], this.velocity);
|
Matter.Body.setVelocity(body[len], this.velocity);
|
||||||
@@ -1021,10 +1022,9 @@ const mobs = {
|
|||||||
body[len].collisionFilter.category = cat.body;
|
body[len].collisionFilter.category = cat.body;
|
||||||
body[len].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.mob | cat.mobBullet;
|
body[len].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.mob | cat.mobBullet;
|
||||||
|
|
||||||
//large mobs or too many bodies go intangible and fall until removed from game to help performance
|
// if (body[len].mass > 10 || 45 + 10 * Math.random() < body.length) {
|
||||||
if (body[len].mass > 10 || 45 + 10 * Math.random() < body.length) {
|
// body[len].collisionFilter.mask = cat.player | cat.bullet | cat.mob | cat.mobBullet;
|
||||||
body[len].collisionFilter.mask = cat.player | cat.bullet | cat.mob | cat.mobBullet;
|
// }
|
||||||
}
|
|
||||||
body[len].classType = "body";
|
body[len].classType = "body";
|
||||||
World.add(engine.world, body[len]); //add to world
|
World.add(engine.world, body[len]); //add to world
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user