working on giving custom mods requirements (in progress, buggy)

This commit is contained in:
landgreen
2020-02-16 14:28:56 -08:00
parent be45c4d5d3
commit 32733909ab
7 changed files with 262 additions and 156 deletions

View File

@@ -1,4 +1,17 @@
mod - nano scale field makes spores instead of drones
************** TODO - n-gon **************
add in requirements to custom mode
grey out mods that don't meet requirements
make custom undo method for mods
this makes toggleing mods on and off easier in custom
mod - acute stress response
permanently increase damage by 30%
for 5 seconds after a mob dies
drain energy down to zero
mod - nano-scale field makes spores instead of drones
mod - mines - fire something instead of needles on activation
foam?, flak?, vacuum bomb, super balls
@@ -36,8 +49,6 @@ mod: shotgun - fire extra shot
mob: targeting laser, then a high speed, no gravity bullet
add recursive mod counts to pause screen
css transition for pause menu
field that pushes everything back, and can destroy smaller blocks
@@ -109,10 +120,6 @@ new map with repeating endlessness
I tried it, but had trouble getting the camera to adjust to the teleportation
this can apply to blocks mobs, and power ups as well
field power up effects
field allows player to hold and throw living mobs
and hack mobs
give mobs more animal-like behaviors
like rain world
give mobs something to do when they don't see player