working on giving custom mods requirements (in progress, buggy)
This commit is contained in:
21
todo.txt
21
todo.txt
@@ -1,4 +1,17 @@
|
||||
mod - nano scale field makes spores instead of drones
|
||||
************** TODO - n-gon **************
|
||||
|
||||
add in requirements to custom mode
|
||||
grey out mods that don't meet requirements
|
||||
make custom undo method for mods
|
||||
this makes toggleing mods on and off easier in custom
|
||||
|
||||
mod - acute stress response
|
||||
permanently increase damage by 30%
|
||||
for 5 seconds after a mob dies
|
||||
drain energy down to zero
|
||||
|
||||
|
||||
mod - nano-scale field makes spores instead of drones
|
||||
|
||||
mod - mines - fire something instead of needles on activation
|
||||
foam?, flak?, vacuum bomb, super balls
|
||||
@@ -36,8 +49,6 @@ mod: shotgun - fire extra shot
|
||||
|
||||
mob: targeting laser, then a high speed, no gravity bullet
|
||||
|
||||
add recursive mod counts to pause screen
|
||||
|
||||
css transition for pause menu
|
||||
|
||||
field that pushes everything back, and can destroy smaller blocks
|
||||
@@ -109,10 +120,6 @@ new map with repeating endlessness
|
||||
I tried it, but had trouble getting the camera to adjust to the teleportation
|
||||
this can apply to blocks mobs, and power ups as well
|
||||
|
||||
field power up effects
|
||||
field allows player to hold and throw living mobs
|
||||
and hack mobs
|
||||
|
||||
give mobs more animal-like behaviors
|
||||
like rain world
|
||||
give mobs something to do when they don't see player
|
||||
|
||||
Reference in New Issue
Block a user