added chronon gun
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@@ -182,7 +182,7 @@ function mobCollisionChecks(event) {
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if (b.modIsCrit && !mob[k].seePlayer.recall) dmg *= 5
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mob[k].foundPlayer();
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mob[k].damage(dmg);
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obj.onDmg(); //some bullets do actions when they hits things, like despawn
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obj.onDmg(mob[k]); //some bullets do actions when they hits things, like despawn
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game.drawList.push({
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//add dmg to draw queue
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x: pairs[i].activeContacts[0].vertex.x,
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