added difficulty settings
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@@ -390,7 +390,7 @@ const mech = {
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}
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function randomizeField() {
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if (game.levelsCleared * (Math.random() + 0.27) > 2) {
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if (game.difficulty * (Math.random() + 0.27) > 2) {
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mech.fieldUpgrades[Math.floor(Math.random() * (mech.fieldUpgrades.length))].effect();
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} else {
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mech.fieldUpgrades[0].effect();
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@@ -455,7 +455,7 @@ const mech = {
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}
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game.replaceTextLog = true;
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game.makeTextLog("your quantum probability has stabilized", 1000);
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document.title = "n-gon: L" + (game.levelsCleared) + " " + level.levels[level.onLevel];
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document.title = "n-gon: L" + (game.difficulty) + " " + level.levels[level.onLevel];
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}, 8000);
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} else if (this.alive) { //normal death code here
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