turret mod
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16
todo.txt
16
todo.txt
@@ -1,16 +1,4 @@
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drones stop auto grabbing power ups when you have crystallized armor
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mod - non-Newtonian armor: take 50% less harm for 10 seconds after getting hit
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radiative equilibrium damage lasts 10s after getting hit (up from 5s)
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fluoroantimonic acid mod simplified- now gives 40% damage when your base health is above 100%
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mod - gun turret: take 50% less harm while crouched
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boss mob power up drop rework:
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easy and normal have about a 66% chance
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hard has a 100% chance
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why has a 133% chance, plus a bonus 60% chance for a second power up
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if you miss a roll, your odds double on the next roll
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for each level above level 10 you need to roll 10% higher to get a power up
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************** TODO - n-gon **************
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@@ -26,6 +14,7 @@ medium caliber gun in between minigun and rail gun
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mod: electricity damages mobs that get near the bullet
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get ammo back if it hits mobs
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ammo returns to you if it misses
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bullets have a gentle arc?
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mob that flashes the player (makes the graphics not update for a couple seconds)
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@@ -52,9 +41,6 @@ mod: bot very slowly follows you and gives you a bonus when it's in range
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it moves through walls
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effect: damage bonus?, damage reduction?, push away mobs, limit top speed of mobs/blocks/player?
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pulse and laser can auto aim
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can hit multiple targets if they are in range
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make a visual indication of max health
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shrink font on small screens (so you can see 5 options on power ups)
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