turret mod

This commit is contained in:
landgreen
2020-07-08 15:58:46 -07:00
parent ef28029415
commit 31c16b1c71
7 changed files with 314 additions and 235 deletions

View File

@@ -1,16 +1,4 @@
drones stop auto grabbing power ups when you have crystallized armor
mod - non-Newtonian armor: take 50% less harm for 10 seconds after getting hit
radiative equilibrium damage lasts 10s after getting hit (up from 5s)
fluoroantimonic acid mod simplified- now gives 40% damage when your base health is above 100%
mod - gun turret: take 50% less harm while crouched
boss mob power up drop rework:
easy and normal have about a 66% chance
hard has a 100% chance
why has a 133% chance, plus a bonus 60% chance for a second power up
if you miss a roll, your odds double on the next roll
for each level above level 10 you need to roll 10% higher to get a power up
************** TODO - n-gon **************
@@ -26,6 +14,7 @@ medium caliber gun in between minigun and rail gun
mod: electricity damages mobs that get near the bullet
get ammo back if it hits mobs
ammo returns to you if it misses
bullets have a gentle arc?
mob that flashes the player (makes the graphics not update for a couple seconds)
@@ -52,9 +41,6 @@ mod: bot very slowly follows you and gives you a bonus when it's in range
it moves through walls
effect: damage bonus?, damage reduction?, push away mobs, limit top speed of mobs/blocks/player?
pulse and laser can auto aim
can hit multiple targets if they are in range
make a visual indication of max health
shrink font on small screens (so you can see 5 options on power ups)