turret mod
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@@ -1163,7 +1163,7 @@ const mech = {
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},
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fieldUpgrades: [{
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name: "field emitter",
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description: "use <strong class='color-f'>energy</strong> to <strong>shield</strong> yourself from <strong>harm</strong><br><strong>pick up</strong> and <strong>throw</strong> objects",
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description: "use <strong class='color-f'>energy</strong> to <strong>shield</strong> yourself from <strong class='color-harm'>harm</strong><br><strong>pick up</strong> and <strong>throw</strong> objects",
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isEasyToAim: false,
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effect: () => {
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game.replaceTextLog = true; //allow text over write
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@@ -1190,7 +1190,7 @@ const mech = {
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},
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{
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name: "standing wave harmonics",
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description: "three oscillating <strong>shields</strong> are permanently active<br>reduce <strong>harm</strong> by <strong>33%</strong>",
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description: "three oscillating <strong>shields</strong> are permanently active<br>reduce <strong class='color-harm'>harm</strong> by <strong>33%</strong>",
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isEasyToAim: true,
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effect: () => {
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mech.fieldHarmReduction = 0.67;
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@@ -1347,7 +1347,7 @@ const mech = {
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},
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{
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name: "negative mass field",
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description: "use <strong class='color-f'>energy</strong> to nullify <strong style='letter-spacing: 12px;'>gravity</strong><br>reduce <strong>harm</strong> by <strong>60%</strong>",
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description: "use <strong class='color-f'>energy</strong> to nullify <strong style='letter-spacing: 12px;'>gravity</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>60%</strong>",
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fieldDrawRadius: 0,
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isEasyToAim: true,
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effect: () => {
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