turret mod
This commit is contained in:
92
js/level.js
92
js/level.js
@@ -18,7 +18,7 @@ const level = {
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// mech.setField("plasma torch")
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level.intro(); //starting level
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// level.bossRoom1()
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// level.sewer()
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// level.testing();
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// level.template()
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// level.bosses();
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@@ -68,17 +68,79 @@ const level = {
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//******************************************************************************************************************
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//******************************************************************************************************************
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//******************************************************************************************************************
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bossRoom1() {
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rotor(x, y, radius = 900, width = 50, density = 0.0002) {
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const rotor1 = Matter.Bodies.rectangle(x, y, width, radius, {
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density: density,
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});
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const rotor2 = Matter.Bodies.rectangle(x, y, width, radius, {
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angle: Math.PI / 2,
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density: density,
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});
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const rotor = Body.create({ //combine rotor1 and rotor2
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parts: [rotor1, rotor2],
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// friction: 0,
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// frictionAir: 0,
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// frictionStatic: 0,
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// restitution: 0,
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collisionFilter: {
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category: cat.body,
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mask: cat.body | cat.mob | cat.mobBullet | cat.mobShield | cat.powerUp | cat.player | cat.bullet
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},
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});
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Matter.Body.setPosition(rotor, {
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x: x,
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y: y
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});
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World.add(engine.world, [rotor]);
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body[body.length] = rotor1
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body[body.length] = rotor2
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setTimeout(function () {
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rotor.collisionFilter.category = cat.body;
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rotor.collisionFilter.mask = cat.body | cat.player | cat.bullet | cat.mob | cat.mobBullet //| cat.map
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}, 1000);
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const constraint = Constraint.create({ //fix rotor in place, but allow rotation
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pointA: {
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x: x,
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y: y
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},
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bodyB: rotor
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});
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World.add(engine.world, constraint);
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return rotor
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},
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sewer() {
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const rotor = level.rotor(3050, 1850)
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// const rotor2 = level.rotor(3050, 1200)
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level.custom = () => {
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Matter.Body.applyForce(rotor, {
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x: rotor.position.x + 100,
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y: rotor.position.y + 100
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}, {
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x: 0.001 * rotor.mass,
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y: 0
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})
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// Matter.Body.applyForce(rotor2, {
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// x: rotor2.position.x + 100,
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// y: rotor2.position.y + 100
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// }, {
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// x: -0.001 * rotor2.mass,
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// y: 0
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// })
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level.playerExitCheck();
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};
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level.setPosToSpawn(0, -50); //normal spawn
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level.setPosToSpawn(3775, 425); //normal spawn
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// level.setPosToSpawn(0, -50); //normal spawn
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spawn.mapRect(level.enter.x, level.enter.y + 20, 100, 20);
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level.exit.x = 1500;
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level.exit.y = -1875;
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level.defaultZoom = 1800
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game.zoomTransition(level.defaultZoom)
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document.body.style.backgroundColor = "#dcdcde";
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document.body.style.backgroundColor = "hsl(138, 3%, 74%)";
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// powerUps.spawnStartingPowerUps(1475, -1175);
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// spawn.debris(750, -2200, 3700, 16); //16 debris per level
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// level.fill.push({ //foreground
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@@ -96,7 +158,27 @@ const level = {
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// color: "#d4d4d7"
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// });
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spawn.mapRect(-100, 0, 1000, 100);
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spawn.mapRect(-400, -500, 100, 600); //left entrance wall
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spawn.mapRect(-400, -500, 3800, 100); //ceiling
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spawn.mapRect(-400, 0, 3000, 100); //floor
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spawn.mapRect(300, -500, 100, 400); //right entrance wall
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spawn.mapRect(600, -200, 400, 100);
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spawn.mapRect(1250, -250, 300, 300);
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spawn.mapRect(2000, -150, 300, 200);
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spawn.mapRect(3300, -500, 100, 700); //right down tube wall
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spawn.mapRect(3000, 500, 100, 1400); //right down tube wall
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spawn.mapRect(3000, 500, 1000, 100); //tube right exit floor
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spawn.mapRect(3300, 100, 1000, 100); //tube right exit ceiling
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spawn.mapRect(2500, 0, 100, 1900); //left down tube wall
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spawn.mapRect(850, 2300, 2800, 100);
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spawn.mapRect(3000, 1800, 600, 100);
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// spawn.bodyRect(1540, -1110, 300, 25, 0.9);
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// spawn.boost(4150, 0, 1300);
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// spawn.randomSmallMob(1300, -70);
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