added player history
balance: mod capacitor - gives 1% damage for every 7% energy (was 5.5%) some fixes on community level detour added a once every 7 second check to try to undo the crouch bug (I have no idea how to crouch bug is happening, so I can't even test this fix) mod: slow light propagation - laser is divided into your past, and increase total damage by 200% let me know about balance (is this too strong or too weak)
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52
todo.txt
52
todo.txt
@@ -1,15 +1,19 @@
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*********** NEXT PATCH ***********
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balance: mod capacitor - gives 1% damage for every 7% energy (was 5.5%)
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some fixes on community level detour
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added a once every 7 second check to try to undo the crouch bug
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(I have no idea how to crouch bug is happening, so I can't even test this fix)
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mod: slow light propagation - laser is divided into your past, and increase total damage by 200%
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let me know about balance (is this too strong or too weak)
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************** BUGS **************
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(4+ reports before potential fix) bug - crouch and worm hole? -> crouch locked in
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players have extra gravity
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might be from the short jump code
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added a line to wormhole to reset possible short jump
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(3 reports) bug - getting locked into crouch on community levels, but showing the player as still standing
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maybe improper vertices for map bodies
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add in a check every 5 seconds to try and fix it
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(intermittent, but almost every time) bug - capping the fps causes random slow downs, that can be fixed with pause
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@@ -21,6 +25,46 @@
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************** TODO **************
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mod - if you take damage and you have full energy remove your energy and go back in time 1 second
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for time dilation field?
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check to see if your previous location is clear or mobs, blocks
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go back proportional to your energy
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pause game, switch the game.loop to cycle backwards in player position until energy runs out
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mod plasma : plasma length increases then decreases as you hold down the field button (like stabbing with a spear)
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grows to 1.5 longer after 0.3 seconds, then returns to normal length over 1 second, until field is pressed again
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extra energy is drained when field is longer
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write custom dialogue for field / guns / mods used in last game
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you'd have to store an array of guns/fields/mod used last game
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mod laser history
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what about only works with diffuse
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no energy cost increase
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each stack makes each beam thicker?
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separate the beam into individual nonreflecting lines each 3 cycles farther into the past
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taking wider diffuse beam means more lines farther into the past?
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or double thickness beam
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technology - player data logging
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mod/field - pressing field while crouched sends the player back in time
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mod for time dilation?
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mod - When you fire your laser also fire from where you were 1/2 a second in the past
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stacking mod each stack produces another laser from farther in the past
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drains extra energy
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could be used in mob targeting
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build a new type of attraction for mobs
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if mobs can't see player, they check to see if they can see where the player was in the history
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if mobs can't see player, they could check to see if they can find player in the past
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mod bot - a bot follows where the player was 1 second ago
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gives player a harm reduction bonus when it is near the player
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using a reroll gives 3 options for mods, and 3 options for guns/fields/mods
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or 6 options for mods (rewrite mod selection to work with 1-6 options)
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the second stack of 3 mods could have repeats, so you don't have to write new mod code
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adjust css to make 2 columns of 3
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can't use with cardinality
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Laser mod: For each reflection of laser, damage increases by 10%
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