added player history

balance: mod capacitor - gives 1% damage for every 7% energy (was 5.5%)
some fixes on community level detour
added a once every 7 second check to try to undo the crouch bug
  (I have no idea how to crouch bug is happening, so I can't even test this fix)

mod: slow light propagation - laser is divided into your past, and increase total damage by 200%
  let me know about balance (is this too strong or too weak)
This commit is contained in:
landgreen
2020-11-24 06:40:25 -08:00
parent 463bacc977
commit 313a9f861f
7 changed files with 319 additions and 128 deletions

View File

@@ -749,7 +749,7 @@ const spawn = {
let me = mob[mob.length - 1];
me.stroke = "transparent"; //used for drawSneaker
me.eventHorizon = radius * 23; //required for blackhole
me.seeAtDistance2 = (me.eventHorizon + 200) * (me.eventHorizon + 200); //vision limit is event horizon
me.seeAtDistance2 = (me.eventHorizon + 300) * (me.eventHorizon + 300); //vision limit is event horizon
me.accelMag = 0.00009 * game.accelScale;
me.frictionAir = 0.025;
me.collisionFilter.mask = cat.player | cat.bullet