added player history
balance: mod capacitor - gives 1% damage for every 7% energy (was 5.5%) some fixes on community level detour added a once every 7 second check to try to undo the crouch bug (I have no idea how to crouch bug is happening, so I can't even test this fix) mod: slow light propagation - laser is divided into your past, and increase total damage by 200% let me know about balance (is this too strong or too weak)
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@@ -749,7 +749,7 @@ const spawn = {
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let me = mob[mob.length - 1];
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me.stroke = "transparent"; //used for drawSneaker
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me.eventHorizon = radius * 23; //required for blackhole
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me.seeAtDistance2 = (me.eventHorizon + 200) * (me.eventHorizon + 200); //vision limit is event horizon
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me.seeAtDistance2 = (me.eventHorizon + 300) * (me.eventHorizon + 300); //vision limit is event horizon
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me.accelMag = 0.00009 * game.accelScale;
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me.frictionAir = 0.025;
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me.collisionFilter.mask = cat.player | cat.bullet
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