cheaper lore
number of undefined tech needed to get lore is now lower at higher difficulty modes bug fixes
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18
todo.txt
18
todo.txt
@@ -1,27 +1,11 @@
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******************************************************** NEXT PATCH **************************************************
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time dilation tech: retrocausality - instead of pausing time your field rewinds time, including your health
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this tech replaces replaces CPT gun
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works well with tech: causality bots and grenades
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wormhole
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activated on mouse up
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draw an outline of the wormhole to show if can work at your mouse location
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adiabatic healing: adds 5% JUNK in addition to 100% better heals
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several tech pool frequencies have been adjusted to roughly this rule:
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no requirements: 1x chance
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requirements: 2x chance
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(most gun and field tech)
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strict requirements: 3x chance or higher
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number of undefined tech needed to get lore is now lower at higher difficulty modes
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bug fixes
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******************************************************** TODO ********************************************************
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make causality bots and bombs work with retrocausality
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tech: after bullets hit a mob, the mob takes 1% more damage
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this.damageReduction *= 1.01
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