cheaper lore

number of undefined tech needed to get lore is now lower at higher difficulty modes

bug fixes
This commit is contained in:
landgreen
2021-10-31 14:45:10 -07:00
parent 093e56dd12
commit 30e2a607bd
8 changed files with 29 additions and 25 deletions

View File

@@ -6270,8 +6270,8 @@
isFieldTech: true,
maxCount: 1,
count: 0,
frequency: 2,
frequencyDefault: 2,
frequency: 200,
frequencyDefault: 200,
allowed() {
return m.fieldUpgrades[m.fieldMode].name === "time dilation" && !m.isShipMode && !tech.isRewindAvoidDeath && !tech.isEnergyHealth && !tech.isTimeSkip && !tech.isFreezeMobs
},
@@ -6279,6 +6279,7 @@
effect() {
tech.isRewindField = true;
m.fieldUpgrades[m.fieldMode].set()
m.wakeCheck();
},
remove() {
tech.isRewindField = false;