cheaper lore

number of undefined tech needed to get lore is now lower at higher difficulty modes

bug fixes
This commit is contained in:
landgreen
2021-10-31 14:45:10 -07:00
parent 093e56dd12
commit 30e2a607bd
8 changed files with 29 additions and 25 deletions

View File

@@ -2431,7 +2431,7 @@ const m = {
let isMobsAround = false
const stunRange = m.fieldDrawRadius * 1.5
const drain = 0.15
const stunTime = 180
const stunTime = 240
if (m.energy > drain) {
for (let i = 0, len = mob.length; i < len; ++i) {
if (Vector.magnitude(Vector.sub(mob[i].position, m.pos)) < stunRange && Matter.Query.ray(map, mob[i].position, m.pos).length === 0 && !mob[i].isBadTarget) {